GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments
On the map: LLM agents and tool use → Software engineering coding agents
Abstract (arXiv)
Game engines provide real-time simulation, rendering, physics, interaction, networking, and asset pipelines, making them valuable not only for games but also for 3D applications in healthcare, robotics, architecture, manufacturing, and related domains. Because game development is where these systems are most mature and publicly available, it offers a practical testbed for evaluating coding agents that must modify C++ code within stateful, interactive, real-time systems. We present GameEngineBench, a benchmark for evaluating coding agents on scoped C++ implementation tasks inside Unreal Engine 5 projects, built from nine real-world game repositories. The evaluation set consists of 110 tasks spanning gameplay mechanics, multiplayer behavior, AI and world orchestration, animation and movement, UI and session code, loading behavior, online-service integration, persistence, data serialization, XR behavior, and rendering-oriented plugins. These tasks require models to make native C++ changes that compile and satisfy behavioral tests within executable Unreal Engine projects. Across twelve evaluated configurations, the strongest model reaches 55.5% pass@1, while 31 tasks remain unsolved by every configuration. Our results demonstrate that frontier coding agents continue to struggle with deeply integrated C++ development for real-time interactive software, highlighting game-engine benchmarks as a valuable complement to existing software engineering evaluations.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use. Builds on 9 of its 14 references that are in the map. First posted on arXiv 3 Jul 2026.
Builds on
9 of 14 references.
Closest ancestors · 3
Same direction, newest first
- 2026AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems7 Mar
- 2026GameDevBench: Evaluating Agentic Capabilities Through Game Development11 Feb
- 2025SWE-rebench: An Automated Pipeline for Task Collection and Decontaminated Evaluation of Software Engineering Agents26 May
Other references · 6
- 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
- 2021Evaluating Large Language Models Trained on Codecited by 8,053
- 2021Program Synthesis with Large Language Modelscited by 3,509
- 2023SWE-bench: Can Language Models Resolve Real-World GitHub Issues?cited by 3,193
- 2026Terminal-Bench: Benchmarking Agents on Hard, Realistic Tasks in Command Line Interfacescited by 515
- 2023Visualising Game Engine Subsystem Couplingcited by 1
Built on by
Citing papers per year: 2026: 8.
8 papers.
- 2026GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?cited by 6
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertionscited by 2
- 2026GameASG-Bench: Benchmarking Autonomous Software Generation for Game Developmentcited by 0
- 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agentscited by 0
- 2026CraftBench-UE: Deterministic Evaluation for Coding Agents in Unreal Enginecited by 0
- 2026SWE-Game: Can Coding Agents Build the Games We Want?cited by 0
- 2026A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications?cited by 0
- 2026A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications?30 Sep 2026
- 2026SWE-Game: Can Coding Agents Build the Games We Want?27 Sep 2026
- 2026CraftBench-UE: Deterministic Evaluation for Coding Agents in Unreal Engine19 Sep 2026
- 2026GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions18 Sep 2026
- 2026GameASG-Bench: Benchmarking Autonomous Software Generation for Game Development18 Sep 2026
- 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agents15 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?22 Aug 2026
Similar, not cited
Close in wording, no citation either way
- 2026GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?
- 2026WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games
- 2026OpenGame: Open Agentic Coding for Games
- 2026OpenGameEval: Benchmarking Agentic Programming and Exploration in a Stateful Game Engine
- 2026Code2Games: Enabling Coding Agents for Gaming World Generation
- 2026Code4Scene: Benchmarking Coding Agents for Constructing and Editing 3D Scenes
- 2026Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization
- 2026ProjDevBench: Benchmarking AI Coding Agents on End-to-End Project Development