SWE-Game: Can Coding Agents Build the Games We Want?
On the map: LLM agents and tool use → Software engineering coding agents
Abstract (arXiv)
We introduce SWE-Game, a benchmark of 247 tasks grounded in 41 executable reference Godot games spanning 13 gameplay categories in 2D and 3D. Five task types cover development from a brief, implementation from a game design document, skeleton completion, repair of 83 injected-fault cases, and Godot-to-Unity porting. Reference materials specify the intended gameplay, while a shared instrumentation interface lets evaluator-owned drivers and probes execute actions and observe independently implemented games. Evaluation combines engine-state checks, certified reference-input replay, and agent-authored feature demonstrations to assess mechanic correctness, demonstrated playability, and behavioral restoration and preservation after repairs. Game-specific vision-language rubrics separately assess presentation. Across six models, Opus5 achieves the highest overall score in all five task types. Best overall scores remain below 60 out of 100 across the three construction tasks, with Brief-to-Game reaching 50.38. Analysis of reviewed submissions identifies requirement omissions and gameplay logic errors as predominant implementation problems. On human-labeled behaviors from 100 agent-built games, executable checks achieve 92.59% balanced accuracy, compared with 78.41% for a video-based VLM judge. Rubric-based visual scores reach a Spearman correlation of 0.829 with human ratings of 200 gameplay clips. Together, these results characterize current agent capabilities across game-development activities and support combining runtime evidence with visual assessment.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use. Builds on 28 of its 56 references that are in the map. First posted on arXiv 27 Sep 2026.
Builds on
28 of 56 references.
Closest ancestors · 12
Same direction, newest first
- 2026GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions18 Sep
- 2026GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?22 Aug
- 2026GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments3 Jul
- 2026GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?16 Jun
- 2026GUI Agents for Continual Game Generation27 May
- 2026WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games17 May
- 2026OpenGame: Open Agentic Coding for Games20 Apr
- 2026AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems7 Mar
- 2026GameDevBench: Evaluating Agentic Capabilities Through Game Development11 Feb
- 2025ProjectEval: A Benchmark for Programming Agents Automated Evaluation on Project-Level Code Generation10 Mar
- 2024OpenHands: An Open Platform for AI Software Developers as Generalist Agents23 Jul
- 2024SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering6 May
Other references · 16
- 2023SWE-bench: Can Language Models Resolve Real-World GitHub Issues?cited by 3,193
- 2024LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Codecited by 1,906
- 2024BigCodeBench: Benchmarking Code Generation with Diverse Function Calls and Complex Instructionscited by 527
- 2026Terminal-Bench: Benchmarking Agents on Hard, Realistic Tasks in Command Line Interfacescited by 515
- 2024CRUXEval: A Benchmark for Code Reasoning, Understanding and Executioncited by 294
- 2023Explainable Automated Debugging via Large Language Model-driven Scientific Debuggingcited by 40
- 2018Causal Testing: Finding Defects' Root Causescited by 22
- 2026SWE-Marathon: Can Agents Autonomously Complete Ultra-Long-Horizon Software Work?cited by 19
- 2024DreamGarden: A Designer Assistant for Growing Games from a Single Promptcited by 10
- 2026PlayCoder: Making LLM-Generated GUI Code Playablecited by 10
- 2026GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injectioncited by 9
- 2025V-GameGym: Visual Game Generation for Code Large Language Modelscited by 8
4 more
- 2026JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Enginescited by 5
- 2026Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Ratecited by 4
- 2025Mutation Testing via Iterative Large Language Model-Driven Scientific Debuggingcited by 3
- 2026ProxyWar: Dynamic Assessment of LLM Code Generation in Game Arenascited by 3
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications?
- 2026Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization
- 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agents
- 2026Code2Games: Enabling Coding Agents for Gaming World Generation
- 2026GameASG-Bench: Benchmarking Autonomous Software Generation for Game Development
- 2026Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness
- 2026CraftBench-UE: Deterministic Evaluation for Coding Agents in Unreal Engine
- 2026OpenGameEval: Benchmarking Agentic Programming and Exploration in a Stateful Game Engine