Sonic4D: Spatial Audio Generation for Immersive 4D Scene Exploration
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Abstract (arXiv)
Recent advancements in 4D generation have demonstrated its remarkable capability in synthesizing photorealistic renderings of dynamic 3D scenes. However, despite achieving impressive visual performance, almost all existing methods overlook the generation of spatial audio aligned with the corresponding 4D scenes, posing a significant limitation to truly immersive audiovisual experiences. To mitigate this issue, we propose Sonic4D, a novel framework that enables spatial audio generation for immersive exploration of 4D scenes. Specifically, our method is composed of three stages: 1) To capture both the dynamic visual content and raw auditory information from a monocular video, we first employ pre-trained expert models to generate the 4D scene and its corresponding monaural audio. 2) Subsequently, to transform the monaural audio into spatial audio, we localize and track the sound sources within the 4D scene, where their 3D spatial coordinates at different timestamps are estimated via a pixel-level visual grounding strategy. 3) Based on the estimated sound source locations, we further synthesize plausible spatial audio that varies across different viewpoints and timestamps using physics-based simulation. Extensive experiments have demonstrated that our proposed method generates realistic spatial audio consistent with the synthesized 4D scene in a training-free manner, significantly enhancing the immersive experience for users. Generated audio and video examples are available at https://x-drunker.github.io/Sonic4D-project-page.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Jun 2025.
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Citing papers per year: 2025: 1; 2026: 5.
6 papers.
- 2025ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generationcited by 3
- 2026SonoWorld: From One Image to a 3D Audio-Visual Scenecited by 3
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videoscited by 0
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videoscited by 0
- 2026Audible World Models: Spatially Aware Sound Generation for 3D Worldscited by 0
- 2026Hear the World in Stereo: Learning Dynamic Spatial Correspondence for Immersive Joint Video-Audio Generationcited by 0
- 2026Hear the World in Stereo: Learning Dynamic Spatial Correspondence for Immersive Joint Video-Audio Generation30 Sep 2026
- 2026Audible World Models: Spatially Aware Sound Generation for 3D Worlds29 Sep 2026
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos3 Apr 2026
- 2026SonoWorld: From One Image to a 3D Audio-Visual Scene30 Mar 2026
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos6 Feb 2026
- 2025ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generation2 Dec 2025