Points2Sound: From mono to binaural audio using 3D point cloud scenes
Not on the map. Why?
Abstract (arXiv)
For immersive applications, the generation of binaural sound that matches its visual counterpart is crucial to bring meaningful experiences to people in a virtual environment. Recent studies have shown the possibility of using neural networks for synthesizing binaural audio from mono audio by using 2D visual information as guidance. Extending this approach by guiding the audio with 3D visual information and operating in the waveform domain may allow for a more accurate auralization of a virtual audio scene. We propose Points2Sound, a multi-modal deep learning model which generates a binaural version from mono audio using 3D point cloud scenes. Specifically, Points2Sound consists of a vision network and an audio network. The vision network uses 3D sparse convolutions to extract a visual feature from the point cloud scene. Then, the visual feature conditions the audio network, which operates in the waveform domain, to synthesize the binaural version. Results show that 3D visual information can successfully guide multi-modal deep learning models for the task of binaural synthesis. We also investigate how 3D point cloud attributes, learning objectives, different reverberant conditions, and several types of mono mixture signals affect the binaural audio synthesis performance of Points2Sound for the different numbers of sound sources present in the scene.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 32 of its 64 references that are in the map. First posted on arXiv 26 Apr 2021.
Builds on
32 of 64 references.
References · 32
- 2015Deep Residual Learning for Image Recognitioncited by 51,809
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
- 2016WaveNet: A Generative Model for Raw Audiocited by 1,710
- 20194D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networkscited by 1,201
- 2018Open3D: A Modern Library for 3D Data Processingcited by 717
- 2016Language Modeling with Gated Convolutional Networkscited by 688
- 2020PointContrast: Unsupervised Pre-training for 3D Point Cloud Understandingcited by 502
- 2018Conv-TasNet: Surpassing Ideal Time-Frequency Magnitude Masking for Speech Separationcited by 400
- 2018Audio-Visual Scene Analysis with Self-Supervised Multisensory Featurescited by 335
- 2018The Sound of Pixelscited by 258
- 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
20 more
- 2019The Sound of Motionscited by 145
- 2018Wave-U-Net: A Multi-Scale Neural Network for End-to-End Audio Source Separationcited by 125
- 2018Learning to Separate Object Sounds by Watching Unlabeled Videocited by 114
- 2020Music Gesture for Visual Sound Separationcited by 112
- 2019Music Source Separation in the Waveform Domaincited by 98
- 2018Self-Supervised Generation of Spatial Audio for 360 Videocited by 93
- 2020Wavesplit: End-to-End Speech Separation by Speaker Clusteringcited by 74
- 2020Generative Sparse Detection Networks for 3D Single-shot Object Detectioncited by 69
- 2020Sep-Stereo: Visually Guided Stereophonic Audio Generation by Associating Source Separationcited by 55
- 2020Telling Left from Right: Learning Spatial Correspondence of Sight and Soundcited by 43
- 2020High-dimensional Convolutional Networks for Geometric Pattern Recognitioncited by 24
- 2020The Cone of Silence: Speech Separation by Localizationcited by 21
- 2020Densely connected multidilated convolutional networks for dense prediction taskscited by 21
- 2018End-to-end music source separation: is it possible in the waveform domain?cited by 19
- 2020Meta-learning Extractors for Music Source Separationcited by 18
- 2020Real-time binaural speech separation with preserved spatial cuescited by 11
- 2019Self-supervised Audio Spatialization with Correspondence Classifiercited by 10
- 2020Solos: A Dataset for Audio-Visual Music Analysiscited by 8
- 2020SAGRNN: Self-Attentive Gated RNN for Binaural Speaker Separation with Interaural Cue Preservationcited by 5
- 2021Music source separation conditioned on 3D point cloudscited by 2
Built on by
Citing papers per year: 2023: 1; 2024: 1; 2025: 0; 2026: 2.
4 papers.
- 2024AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesiscited by 14
- 2023Cross-modal Generative Model for Visual-Guided Binaural Stereo Generationcited by 1
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videoscited by 0
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videoscited by 0
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos3 Apr 2026
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos6 Feb 2026
- 2024AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis13 Jun 2024
- 2023Cross-modal Generative Model for Visual-Guided Binaural Stereo Generation13 Nov 2023