A fully end-to-end deep learning approach for real-time simultaneous 3D reconstruction and material recognition
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Abstract (arXiv)
This paper addresses the problem of simultaneous 3D reconstruction and material recognition and segmentation. Enabling robots to recognise different materials (concrete, metal etc.) in a scene is important for many tasks, e.g. robotic interventions in nuclear decommissioning. Previous work on 3D semantic reconstruction has predominantly focused on recognition of everyday domestic objects (tables, chairs etc.), whereas previous work on material recognition has largely been confined to single 2D images without any 3D reconstruction. Meanwhile, most 3D semantic reconstruction methods rely on computationally expensive post-processing, using Fully-Connected Conditional Random Fields (CRFs), to achieve consistent segmentations. In contrast, we propose a deep learning method which performs 3D reconstruction while simultaneously recognising different types of materials and labelling them at the pixel level. Unlike previous methods, we propose a fully end-to-end approach, which does not require hand-crafted features or CRF post-processing. Instead, we use only learned features, and the CRF segmentation constraints are incorporated inside the fully end-to-end learned system. We present the results of experiments, in which we trained our system to perform real-time 3D semantic reconstruction for 23 different materials in a real-world application. The run-time performance of the system can be boosted to around 10Hz, using a conventional GPU, which is enough to achieve real-time semantic reconstruction using a 30fps RGB-D camera. To the best of our knowledge, this work is the first real-time end-to-end system for simultaneous 3D reconstruction and material recognition.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Mar 2017.
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Citing papers per year: 2022: 1; 2023: 0; 2024: 2; 2025: 0; 2026: 2.
5 papers.
- 2022A Dense Material Segmentation Dataset for Indoor and Outdoor Scene Parsingcited by 22
- 2024Object-Oriented Material Classification and 3D Clustering for Improved Semantic Perception and Mapping in Mobile Robotscited by 2
- 2024Self-supervised cross-modality learning for uncertainty-aware object detection and recognition in applications which lack pre-labelled training datacited by 0
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- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos3 Apr 2026
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos6 Feb 2026
- 2024Self-supervised cross-modality learning for uncertainty-aware object detection and recognition in applications which lack pre-labelled training data5 Nov 2024
- 2024Object-Oriented Material Classification and 3D Clustering for Improved Semantic Perception and Mapping in Mobile Robots8 Jul 2024
- 2022A Dense Material Segmentation Dataset for Indoor and Outdoor Scene Parsing21 Jul 2022