Generating Moving 3D Soundscapes with Latent Diffusion Models
On the map: Diffusion models → Audio, speech and music
Abstract (arXiv)
Spatial audio has become central to immersive applications such as VR/AR, cinema, and music. Existing generative audio models are largely limited to mono or stereo formats and cannot capture the full 3D localization cues available in first-order Ambisonics (FOA). Recent FOA models extend text-to-audio generation but remain restricted to static sources. In this work, we introduce SonicMotion, the first end-to-end latent diffusion framework capable of generating FOA audio with explicit control over moving sound sources. SonicMotion is implemented in two variations: 1) a descriptive model conditioned on natural language prompts, and 2) a parametric model conditioned on both text and spatial trajectory parameters for higher precision. To support training and evaluation, we construct a new dataset of over one million simulated FOA caption pairs that include both static and dynamic sources with annotated azimuth, elevation, and motion attributes. Experiments show that SonicMotion achieves state-of-the-art semantic alignment and perceptual quality comparable to leading text-to-audio systems, while uniquely attaining low spatial localization error.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Audio, speech and music, one of 14 directions in Diffusion models. Builds on 13 of its 17 references that are in the map. First posted on arXiv 9 Jul 2025.
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13 of 17 references.
Closest ancestors · 6
Same direction, newest first
- 2024ImmerseDiffusion: A Generative Spatial Audio Latent Diffusion Model19 Oct
- 2024Diff-SAGe: End-to-End Spatial Audio Generation Using Diffusion Models15 Oct
- 2024Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation14 Oct
- 2024Long-form music generation with latent diffusion16 Apr
- 2023AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining10 Aug
- 2023AudioLDM: Text-to-Audio Generation with Latent Diffusion Models29 Jan
Other references · 7
- 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,599
- 2022Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentationcited by 719
- 2016CNN Architectures for Large-Scale Audio Classificationcited by 704
- 2023High-Fidelity Audio Compression with Improved RVQGANcited by 431
- 2019Clotho: An Audio Captioning Datasetcited by 358
- 2024Stable Audio Opencited by 197
- 2024Fast Timing-Conditioned Latent Audio Diffusioncited by 181
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- 2026PhysWave: Physics-Guided Latent Diffusion Models for Controllable Spatial Audio Generation
- 2025DiffAU: Diffusion-Based Ambisonics Upscaling
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos
- 2026ImmersiveFlow: Stereo-to-7.1.4 spatial audio generation with flow matching
- 2026Audible World Models: Spatially Aware Sound Generation for 3D Worlds
- 2024SonicDiffusion: Audio-Driven Image Generation and Editing with Pretrained Diffusion Models
- 2025In-the-wild Audio Spatialization with Flexible Text-guided Localization