PRIMU: Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Coverage
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Abstract (arXiv)
We introduce Primitive-based Representations of Uncertainty (PRIMU), a post-hoc uncertainty estimation (UE) framework for Gaussian Splatting (GS). Reliable UE is essential for deploying GS in safety-critical domains such as robotics and medicine. Existing approaches typically estimate Gaussian-primitive variances and rely on the rendering process to obtain pixel-wise uncertainties. In contrast, we construct primitive-level representations of error and visibility/coverage from training views, capturing interpretable uncertainty information. These representations are obtained by projecting view-dependent training errors and coverage statistics onto the primitives. Uncertainties for novel views are inferred by rendering these primitive-level representations, producing uncertainty feature maps, which are aggregate through pixel-wise regression on holdout data. We analyze combinations of uncertainty feature maps and regression models to understand how their interactions affect prediction accuracy and generalization. PRIMU also enables an effective active view selection strategy by directly leveraging these uncertainty feature maps. Additionally, we study the effect of separating splatting into foreground and background regions. Our estimates show strong correlations with true errors, outperforming state-of-the-art methods, especially for depth UE and foreground objects. Finally, our regression models show generalization capabilities to unseen scenes, enabling UE without additional holdout data.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 29 of its 48 references that are in the map. First posted on arXiv 4 Aug 2025.
Builds on
29 of 48 references.
References · 29
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- 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 124
- 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 120
17 more
- 2023Bayes' Rays: Uncertainty Quantification for Neural Radiance Fieldscited by 90
- 2023Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFscited by 76
- 2022Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantificationcited by 71
- 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 63
- 2022Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fieldscited by 58
- 2024Relaxing Accurate Initialization Constraint for 3D Gaussian Splattingcited by 33
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- 2024Modeling Uncertainty in 3D Gaussian Splatting through Continuous Semantic Splattingcited by 12
- 2024Manifold Sampling for Differentiable Uncertainty in Radiance Fieldscited by 11
- 2025Evaluating Human Perception of Novel View Synthesis: Subjective Quality Assessment of Gaussian Splatting and NeRF in Dynamic Scenescited by 8
- 2023Differentiable and accelerated spherical harmonic and Wigner transformscited by 6
- 2025View-Dependent Uncertainty Estimation of 3D Gaussian Splattingcited by 5
- 2023Instant Uncertainty Calibration of NeRFs Using a Meta-Calibratorcited by 3
- 2024ProvNeRF: Modeling per Point Provenance in NeRFs as a Stochastic Fieldcited by 3
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesiscited by 5
- 2026SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selectioncited by 2
- 2026GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstructioncited by 1
- 2026UGOD: Uncertainty-Guided Opacity and Dropout for Sparse-View 3D Gaussian Splattingcited by 0
- 2026UGOD: Uncertainty-Guided Opacity and Dropout for Sparse-View 3D Gaussian Splatting30 Sep 2026
- 2026GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstruction31 Jul 2026
- 2026Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesis24 Mar 2026
- 2026SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection6 Jan 2026