Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting
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Abstract (arXiv)
We propose a framework for active next best view and touch selection for robotic manipulators using 3D Gaussian Splatting (3DGS). 3DGS is emerging as a useful explicit 3D scene representation for robotics, as it has the ability to represent scenes in a both photorealistic and geometrically accurate manner. However, in real-world, online robotic scenes where the number of views is limited given efficiency requirements, random view selection for 3DGS becomes impractical as views are often overlapping and redundant. We address this issue by proposing an end-to-end online training and active view selection pipeline, which enhances the performance of 3DGS in few-view robotics settings. We first elevate the performance of few-shot 3DGS with a novel semantic depth alignment method using Segment Anything Model 2 (SAM2) that we supplement with Pearson depth and surface normal loss to improve color and depth reconstruction of real-world scenes. We then extend FisherRF, a next-best-view selection method for 3DGS, to select views and touch poses based on depth uncertainty. We perform online view selection on a real robot system during live 3DGS training. We motivate our improvements to few-shot GS scenes, and extend depth-based FisherRF to them, where we demonstrate both qualitative and quantitative improvements on challenging robot scenes. For more information, please see our project page at https://arm.stanford.edu/next-best-sense.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 28 of its 32 references that are in the map. First posted on arXiv 7 Oct 2024.
Builds on
28 of 32 references.
References · 28
- 2016Densely Connected Convolutional Networkscited by 6,691
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 2024Depth Anything V2cited by 1,385
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2024Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimationcited by 389
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2021Laplace Redux -- Effortless Bayesian Deep Learningcited by 359
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
16 more
- 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 124
- 2024ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulationcited by 106
- 2024Binding Touch to Everything: Learning Unified Multimodal Tactile Representationscited by 94
- 2024A Touch, Vision, and Language Dataset for Multimodal Alignmentcited by 68
- 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 63
- 2024CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussianscited by 62
- 20203D Shape Reconstruction from Vision and Touchcited by 42
- 2024Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splattingcited by 37
- 2021Active 3D Shape Reconstruction from Vision and Touchcited by 34
- 2022Unifying Approaches in Active Learning and Active Sampling via Fisher Information and Information-Theoretic Quantitiescited by 28
- 2023Neural feels with neural fields: Visuo-tactile perception for in-hand manipulationcited by 28
- 2024Touch-GS: Visual-Tactile Supervised 3D Gaussian Splattingcited by 16
- 2018Multi-Modal Geometric Learning for Grasping and Manipulationcited by 15
- 2023Estimating 3D Uncertainty Field: Quantifying Uncertainty for Neural Radiance Fieldscited by 14
- 2022DenseTact: Optical Tactile Sensor for Dense Shape Reconstructioncited by 13
- 2024Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfacescited by 12
Built on by
Citing papers per year: 2024: 1; 2025: 5; 2026: 4.
10 papers.
- 2025POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimalitycited by 18
- 2025ActiveInitSplat: How Active Image Selection Helps Gaussian Splattingcited by 7
- 2025SiLVR: Scalable Lidar-Visual Radiance Field Reconstruction with Uncertainty Quantificationcited by 3
- 2026SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selectioncited by 2
- 2026Coverage Optimization for Camera View Selectioncited by 2
- 2026Informative Object-centric Next Best View for Object-aware 3D Gaussian Splatting in Cluttered Scenescited by 1
- 2024RIGI: Rectifying Image-to-3D Generation Inconsistency via Uncertainty-aware Learningcited by 0
- 2025Preference-Driven Active 3D Scene Representation for Robotic Inspection in Nuclear Decommissioningcited by 0
- 2025ROI-GS: Interest-based Local Quality 3D Gaussian Splattingcited by 0
- 2026Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Explorationcited by 0
- 2026Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Exploration12 May 2026
- 2026Coverage Optimization for Camera View Selection6 Apr 2026
- 2026Informative Object-centric Next Best View for Object-aware 3D Gaussian Splatting in Cluttered Scenes9 Feb 2026
- 2026SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection6 Jan 2026
- 2025ROI-GS: Interest-based Local Quality 3D Gaussian Splatting2 Oct 2025
- 2025Preference-Driven Active 3D Scene Representation for Robotic Inspection in Nuclear Decommissioning2 Apr 2025
- 2025POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimality10 Mar 2025
- 2025ActiveInitSplat: How Active Image Selection Helps Gaussian Splatting10 Mar 2025
- 2025SiLVR: Scalable Lidar-Visual Radiance Field Reconstruction with Uncertainty Quantification4 Feb 2025
- 2024RIGI: Rectifying Image-to-3D Generation Inconsistency via Uncertainty-aware Learning28 Nov 2024