VibeWorlding: Can Multimodal Agents Construct 3D Open Worlds End-to-End?
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Constructing an interactive 3D open world from a user query is important. However, existing methods are primarily evaluated on idealized, simple queries, making it difficult to systematically analyze and compare how multimodal agents understand user intent, use 3D tools, and reason over textual and visual 3D world information. To this end, we propose VibeWorlding, a unified framework for benchmarking and training vibe worlding agents: a multimodal agent that can autonomously infer user intent, plan scene layout, invoke 3D tools, and reflect on the multimodal feedback in a multi-turn agent-environment interaction process. To achieve this, we first build VWE-BENCH, a benchmark of 2,616 high-quality 3D assets, 323 human-annotated seed 3D worlds, and 6,828 reverse-synthesized multimodal user queries, split into verified queries with ground-truth and unverified queries with carefully designed rubrics. Moreover, we develop VibeWorlding-Gym, a joint multimodal RL post-training framework that integrates (1) a sandbox environment unifying asset retrieval, editing, and image rendering as MCP tools, and (2) a rubric-based verifier that combines physical feasibility and intent fulfillment verification, supporting both fair model evaluation and scalable multimodal RL reward service. Our experiments show that current frontier MLLMs are far from solving the vibe worlding agent task, with even GPT-5.5 and Qwen3.8-Max reaching below 60% success rate, and trace the bottleneck to precise 3D world editing. We further find that RL training can ease this weakness and enable open-source MLLMs to even surpass closed-source frontiers: our VibeWorlder-8B is comparable to frontier MLLMs, while our flagship VibeWorlder-30B-A3B attains the best overall Pass@1 among all evaluated models.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 16 of its 47 references that are in the map. First posted on arXiv 15 Aug 2026.
Builds on
16 of 47 references.
Closest ancestors · 5
Same direction, newest first
- 2026SceneAssistant: A Visual Feedback Agent for Open-Vocabulary 3D Scene Generation12 Mar
- 2026Vinedresser3D: Agentic Text-guided 3D Editing23 Feb
- 2026SAGE: Scalable Agentic 3D Scene Generation for Embodied AI10 Feb
- 2025SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent24 Sep
- 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code2 Mar
Other references · 11
- 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 9,379
- 2025ReTool: Reinforcement Learning for Strategic Tool Use in LLMscited by 392
- 2025Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generationcited by 356
- 20233D-GPT: Procedural 3D Modeling with Large Language Modelscited by 95
- 20253D Scene Generation: A Surveycited by 24
- 2026OpenSearch-VL: An Open Recipe for Frontier Multimodal Search Agentscited by 21
- 2025WorldGen: From Text to Traversable and Interactive 3D Worldscited by 19
- 2025DeepTravel: An End-to-End Agentic Reinforcement Learning Framework for Autonomous Travel Planning Agentscited by 17
- 2026SceneReVis: A Self-Reflective Vision-Grounded Framework for 3D Indoor Scene Synthesis via Multi-Turn RLcited by 6
- 2025LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generationcited by 5
- 2026From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generationcited by 1
Built on by
Citing papers per year: 2026: 2.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2025UrbanWorld2.0: A Multimodal Agentic Framework for Reality-Aligned 3D World Generation at City-Scale
- 2026CoGen3D: An Agentic Human-AI Co-Design Pipeline for 3D Asset Generation for Virtual Reality
- 2026WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes
- 2026WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale
- 2026SceneActBench: Can Agents Act on the 3D Scenes They See?
- 2026Search-to-World: Evaluation of 3D World Delivery from User Request through Web Search
- 2025ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modeling