Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Case
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Abstract (arXiv)
Recently, large language model (LLM)-based agents have made significant advances across various fields. One of the most popular research areas involves applying these agents to video games. Traditionally, these methods have relied on game APIs to access in-game environmental and action data. However, this approach is limited by the availability of APIs and does not reflect how humans play games. With the advent of vision language models (VLMs), agents now have enhanced visual understanding capabilities, enabling them to interact with games using only visual inputs. Despite these advances, current approaches still face challenges in action-oriented tasks, particularly in action role-playing games (ARPGs), where reinforcement learning methods are prevalent but suffer from poor generalization and require extensive training. To address these limitations, we select an ARPG, ``Black Myth: Wukong'', as a research platform to explore the capability boundaries of existing VLMs in scenarios requiring visual-only input and complex action output. We define 12 tasks within the game, with 75% focusing on combat, and incorporate several state-of-the-art VLMs into this benchmark. Additionally, we will release a human operation dataset containing recorded gameplay videos and operation logs, including mouse and keyboard actions. Moreover, we propose a novel VARP (Vision Action Role-Playing) agent framework, consisting of an action planning system and a visual trajectory system. Our framework demonstrates the ability to perform basic tasks and succeed in 90% of easy and medium-level combat scenarios. This research aims to provide new insights and directions for applying multimodal agents in complex action game environments. The code and datasets will be made available at https://varp-agent.github.io/.
Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 15 of its 22 references that are in the map. First posted on arXiv 19 Sep 2024.
Builds on
15 of 22 references.
References · 15
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
- 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,500
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
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- 2019The StarCraft Multi-Agent Challengecited by 589
- 2024WebVoyager: Building an End-to-End Web Agent with Large Multimodal Modelscited by 424
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- 2019Google Research Football: A Novel Reinforcement Learning Environmentcited by 257
- 2023Auto-GPT for Online Decision Making: Benchmarks and Additional Opinionscited by 250
- 2024Agent Hospital: A Simulacrum of Hospital with Evolvable Medical Agentscited by 210
- 2024Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learningcited by 158
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Citing papers per year: 2024: 2; 2025: 15; 2026: 6.
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- 2025Visual Large Language Models for Generalized and Specialized Applicationscited by 35
- 2025G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learningcited by 29
- 2025Are Large Vision Language Models Good Game Players?cited by 19
- 2025CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Gamescited by 13
- 2025From Code Foundation Models to Agents and Applications: A Comprehensive Survey and Practical Guide to Code Intelligencecited by 13
- 2026Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Taskscited by 13
- 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Modelscited by 10
- 2024LLaVA-UHD v2: an MLLM Integrating High-Resolution Semantic Pyramid via Hierarchical Window Transformercited by 8
- 2026GameVerse: Can Vision-Language Models Learn from Video-based Reflection?cited by 7
- 2026AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systemscited by 7
- 2024MageBench: Bridging Large Multimodal Models to Agentscited by 6
- 2025EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Abilitycited by 6
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- 2026ProxyWar: Dynamic Assessment of LLM Code Generation in Game Arenascited by 3
- 2026AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agentscited by 3
- 2025VehicleWorld: A Highly Integrated Multi-Device Environment for Intelligent Vehicle Interactioncited by 2
- 2025HLSMAC: A New StarCraft Multi-Agent Challenge for High-Level Strategic Decision-Makingcited by 2
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
- 2025Cultivating Game Sense for Yourself: Making VLMs Gaming Expertscited by 1
- 2025Data Metabolism: An Efficient Data Design Schema For Vision Language Modelcited by 1
- 2025StarBench: A Turn-Based RPG Benchmark for Agentic Multimodal Decision-Making and Information Seekingcited by 1
- 2025GamerAstra: Supporting 2D Non-Twitch Video Games for Blind and Low-Vision Players through a Multi-Agent Frameworkcited by 0
- 2026AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agents29 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks22 Apr 2026
- 2026AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems7 Mar 2026
- 2026GameVerse: Can Vision-Language Models Learn from Video-based Reflection?1 Mar 2026
- 2026ProxyWar: Dynamic Assessment of LLM Code Generation in Game Arenas4 Feb 2026
- 2025From Code Foundation Models to Agents and Applications: A Comprehensive Survey and Practical Guide to Code Intelligence23 Nov 2025
- 2025StarBench: A Turn-Based RPG Benchmark for Agentic Multimodal Decision-Making and Information Seeking21 Oct 2025
- 2025HLSMAC: A New StarCraft Multi-Agent Challenge for High-Level Strategic Decision-Making16 Sep 2025
- 2025VehicleWorld: A Highly Integrated Multi-Device Environment for Intelligent Vehicle Interaction8 Sep 2025
- 2025FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games1 Sep 2025
- 2025GamerAstra: Supporting 2D Non-Twitch Video Games for Blind and Low-Vision Players through a Multi-Agent Framework28 Jun 2025
11 more
- 2025Taming the Untamed: Graph-Based Knowledge Retrieval and Reasoning for MLLMs to Conquer the Unknown21 Jun 2025
- 2025G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning19 May 2025
- 2025Data Metabolism: An Efficient Data Design Schema For Vision Language Model10 Apr 2025
- 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models8 Apr 2025
- 2025Cultivating Game Sense for Yourself: Making VLMs Gaming Experts27 Mar 2025
- 2025EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Ability13 Mar 2025
- 2025CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Games12 Mar 2025
- 2025Are Large Vision Language Models Good Game Players?4 Mar 2025
- 2025Visual Large Language Models for Generalized and Specialized Applications6 Jan 2025
- 2024LLaVA-UHD v2: an MLLM Integrating High-Resolution Semantic Pyramid via Hierarchical Window Transformer18 Dec 2024
- 2024MageBench: Bridging Large Multimodal Models to Agents5 Dec 2024
- 2025From Code Foundation Models to Agents and Applications: A Comprehensive Survey and Practical Guide to Code Intelligencecited by 13
- 2026Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Taskscited by 13
- 2026AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systemscited by 7
- 2025FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Gamescited by 3
- 2025HLSMAC: A New StarCraft Multi-Agent Challenge for High-Level Strategic Decision-Makingcited by 2
- 2025StarBench: A Turn-Based RPG Benchmark for Agentic Multimodal Decision-Making and Information Seekingcited by 1
- 2025GamerAstra: Supporting 2D Non-Twitch Video Games for Blind and Low-Vision Players through a Multi-Agent Frameworkcited by 0
- 2026Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks22 Apr 2026
- 2026AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems7 Mar 2026
- 2025From Code Foundation Models to Agents and Applications: A Comprehensive Survey and Practical Guide to Code Intelligence23 Nov 2025
- 2025StarBench: A Turn-Based RPG Benchmark for Agentic Multimodal Decision-Making and Information Seeking21 Oct 2025
- 2025HLSMAC: A New StarCraft Multi-Agent Challenge for High-Level Strategic Decision-Making16 Sep 2025
- 2025FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games1 Sep 2025
- 2025GamerAstra: Supporting 2D Non-Twitch Video Games for Blind and Low-Vision Players through a Multi-Agent Framework28 Jun 2025
- 2025Visual Large Language Models for Generalized and Specialized Applicationscited by 35
- 2025Are Large Vision Language Models Good Game Players?cited by 19
- 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Modelscited by 10
- 2024LLaVA-UHD v2: an MLLM Integrating High-Resolution Semantic Pyramid via Hierarchical Window Transformercited by 8
- 2026GameVerse: Can Vision-Language Models Learn from Video-based Reflection?cited by 7
- 2024MageBench: Bridging Large Multimodal Models to Agentscited by 6
- 2025Data Metabolism: An Efficient Data Design Schema For Vision Language Modelcited by 1
- 2026GameVerse: Can Vision-Language Models Learn from Video-based Reflection?1 Mar 2026
- 2025Data Metabolism: An Efficient Data Design Schema For Vision Language Model10 Apr 2025
- 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models8 Apr 2025
- 2025Are Large Vision Language Models Good Game Players?4 Mar 2025
- 2025Visual Large Language Models for Generalized and Specialized Applications6 Jan 2025
- 2024LLaVA-UHD v2: an MLLM Integrating High-Resolution Semantic Pyramid via Hierarchical Window Transformer18 Dec 2024
- 2024MageBench: Bridging Large Multimodal Models to Agents5 Dec 2024
- 2025G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learningcited by 29
- 2025EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Abilitycited by 6
- 2025Taming the Untamed: Graph-Based Knowledge Retrieval and Reasoning for MLLMs to Conquer the Unknowncited by 4
- 2025Taming the Untamed: Graph-Based Knowledge Retrieval and Reasoning for MLLMs to Conquer the Unknown21 Jun 2025
- 2025G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning19 May 2025
- 2025EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Ability13 Mar 2025
- 2026ProxyWar: Dynamic Assessment of LLM Code Generation in Game Arenascited by 3
- 2026AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agentscited by 3
- 2025VehicleWorld: A Highly Integrated Multi-Device Environment for Intelligent Vehicle Interactioncited by 2
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
- 2025Cultivating Game Sense for Yourself: Making VLMs Gaming Expertscited by 1
- 2026AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agents29 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026ProxyWar: Dynamic Assessment of LLM Code Generation in Game Arenas4 Feb 2026
- 2025VehicleWorld: A Highly Integrated Multi-Device Environment for Intelligent Vehicle Interaction8 Sep 2025
- 2025Cultivating Game Sense for Yourself: Making VLMs Gaming Experts27 Mar 2025
Similar, not cited
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