Playful Interactions for Representation Learning
On the map: Offline RL and imitation learning from data → Robot manipulation imitation learning
Abstract (arXiv)
One of the key challenges in visual imitation learning is collecting large amounts of expert demonstrations for a given task. While methods for collecting human demonstrations are becoming easier with teleoperation methods and the use of low-cost assistive tools, we often still require 100-1000 demonstrations for every task to learn a visual representation and policy. To address this, we turn to an alternate form of data that does not require task-specific demonstrations -- play. Playing is a fundamental method children use to learn a set of skills and behaviors and visual representations in early learning. Importantly, play data is diverse, task-agnostic, and relatively cheap to obtain. In this work, we propose to use playful interactions in a self-supervised manner to learn visual representations for downstream tasks. We collect 2 hours of playful data in 19 diverse environments and use self-predictive learning to extract visual representations. Given these representations, we train policies using imitation learning for two downstream tasks: Pushing and Stacking. We demonstrate that our visual representations generalize better than standard behavior cloning and can achieve similar performance with only half the number of required demonstrations. Our representations, which are trained from scratch, compare favorably against ImageNet pretrained representations. Finally, we provide an experimental analysis on the effects of different pretraining modes on downstream task learning.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data. Builds on 34 of its 59 references that are in the map. First posted on arXiv 19 Jul 2021.
Builds on
34 of 59 references.
Closest ancestors · 3
Same direction, newest first
- 2020Visual Imitation Made Easy11 Aug
- 2018RoboTurk: A Crowdsourcing Platform for Robotic Skill Learning through Imitation7 Nov
- 2018Reinforcement and Imitation Learning for Diverse Visuomotor Skills26 Feb
Other references · 31
- 2018Representation Learning with Contrastive Predictive Codingcited by 7,662
- 2020Bootstrap your own latent: A new approach to self-supervised Learningcited by 4,712
- 2020Unsupervised Learning of Visual Features by Contrasting Cluster Assignmentscited by 2,845
- 2020Improved Baselines with Momentum Contrastive Learningcited by 2,282
- 2018Unsupervised Representation Learning by Predicting Image Rotationscited by 1,586
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2020Big Self-Supervised Models are Strong Semi-Supervised Learnerscited by 1,375
- 2015Unsupervised Visual Representation Learning by Context Predictioncited by 1,062
- 2018QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulationcited by 730
- 2018Behavioral Cloning from Observationcited by 482
- 2017Time-Contrastive Networks: Self-Supervised Learning from Videocited by 453
- 2019S4L: Self-Supervised Semi-Supervised Learningcited by 335
19 more
- 2019Learning Latent Plans from Playcited by 310
- 2017Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperationcited by 286
- 2020Decoupling Representation Learning from Reinforcement Learningcited by 263
- 2017One-Shot Imitation Learningcited by 232
- 2021Reinforcement Learning with Prototypical Representationscited by 179
- 2015Actor-Mimic: Deep Multitask and Transfer Reinforcement Learningcited by 176
- 2015Deep Spatial Autoencoders for Visuomotor Learningcited by 149
- 2020Demystifying Contrastive Self-Supervised Learning: Invariances, Augmentations and Dataset Biasescited by 143
- 2016Learning Modular Neural Network Policies for Multi-Task and Multi-Robot Transfercited by 124
- 2019Unsupervised Domain Adaptation through Self-Supervisioncited by 116
- 2019Grasping in the Wild:Learning 6DoF Closed-Loop Grasping from Low-Cost Demonstrationscited by 104
- 2017Third-Person Imitation Learningcited by 103
- 2020Learning Latent Representations to Influence Multi-Agent Interactioncited by 92
- 2018Multiple Interactions Made Easy (MIME): Large Scale Demonstrations Data for Imitationcited by 76
- 2016Unsupervised Perceptual Rewards for Imitation Learningcited by 64
- 2019Transfer Adaptation Learning: A Decade Surveycited by 52
- 2021Learning a State Representation and Navigation in Cluttered and Dynamic Environmentscited by 30
- 2020Representation Matters: Improving Perception and Exploration for Roboticscited by 11
- 2021Low Dimensional State Representation Learning with Robotics Priors in Continuous Action Spacescited by 9
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Citing papers per year: 2021: 2; 2022: 4; 2023: 4; 2024: 3.
13 papers.
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- 2021CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Taskscited by 564
- 2022Behavior Transformers: Cloning k modes with one stonecited by 299
- 2023Goal-Conditioned Imitation Learning using Score-based Diffusion Policiescited by 229
- 2021The Surprising Effectiveness of Representation Learning for Visual Imitationcited by 149
- 2022From Play to Policy: Conditional Behavior Generation from Uncurated Robot Datacited by 103
- 2023On Bringing Robots Homecited by 101
- 2022Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulationcited by 75
- 2023Teach a Robot to FISH: Versatile Imitation from One Minute of Demonstrationscited by 74
- 2023Dexterity from Touch: Self-Supervised Pre-Training of Tactile Representations with Robotic Playcited by 60
- 2022Holo-Dex: Teaching Dexterity with Immersive Mixed Realitycited by 52
- 2024DynaMo: In-Domain Dynamics Pretraining for Visuo-Motor Controlcited by 43
- 2024Diffusion Meets DAgger: Supercharging Eye-in-hand Imitation Learningcited by 34
- 2024DynaMo: In-Domain Dynamics Pretraining for Visuo-Motor Control18 Sep 2024
- 2024Composing Pre-Trained Object-Centric Representations for Robotics From "What" and "Where" Foundation Models20 Apr 2024
- 2024Diffusion Meets DAgger: Supercharging Eye-in-hand Imitation Learning27 Feb 2024
- 2023On Bringing Robots Home27 Nov 2023
- 2023Goal-Conditioned Imitation Learning using Score-based Diffusion Policies5 Apr 2023
- 2023Dexterity from Touch: Self-Supervised Pre-Training of Tactile Representations with Robotic Play21 Mar 2023
- 2023Teach a Robot to FISH: Versatile Imitation from One Minute of Demonstrations2 Mar 2023
- 2022From Play to Policy: Conditional Behavior Generation from Uncurated Robot Data18 Oct 2022
- 2022Holo-Dex: Teaching Dexterity with Immersive Mixed Reality12 Oct 2022
- 2022Behavior Transformers: Cloning k modes with one stone22 Jun 2022
- 2022Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation24 Mar 2022
- 2021CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Tasks6 Dec 2021
1 more
- 2022Behavior Transformers: Cloning k modes with one stonecited by 299
- 2021The Surprising Effectiveness of Representation Learning for Visual Imitationcited by 149
- 2022Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulationcited by 75
- 2023Teach a Robot to FISH: Versatile Imitation from One Minute of Demonstrationscited by 74
- 2024DynaMo: In-Domain Dynamics Pretraining for Visuo-Motor Controlcited by 43
- 2024Diffusion Meets DAgger: Supercharging Eye-in-hand Imitation Learningcited by 34
- 2024DynaMo: In-Domain Dynamics Pretraining for Visuo-Motor Control18 Sep 2024
- 2024Diffusion Meets DAgger: Supercharging Eye-in-hand Imitation Learning27 Feb 2024
- 2023Teach a Robot to FISH: Versatile Imitation from One Minute of Demonstrations2 Mar 2023
- 2022Behavior Transformers: Cloning k modes with one stone22 Jun 2022
- 2022Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation24 Mar 2022
- 2021The Surprising Effectiveness of Representation Learning for Visual Imitation2 Dec 2021
- 2021CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Taskscited by 564
- 2022From Play to Policy: Conditional Behavior Generation from Uncurated Robot Datacited by 103
- 2023On Bringing Robots Homecited by 101
- 2023Dexterity from Touch: Self-Supervised Pre-Training of Tactile Representations with Robotic Playcited by 60
- 2022Holo-Dex: Teaching Dexterity with Immersive Mixed Realitycited by 52
- 2024Composing Pre-Trained Object-Centric Representations for Robotics From "What" and "Where" Foundation Modelscited by 16
- 2024Composing Pre-Trained Object-Centric Representations for Robotics From "What" and "Where" Foundation Models20 Apr 2024
- 2023On Bringing Robots Home27 Nov 2023
- 2023Dexterity from Touch: Self-Supervised Pre-Training of Tactile Representations with Robotic Play21 Mar 2023
- 2022From Play to Policy: Conditional Behavior Generation from Uncurated Robot Data18 Oct 2022
- 2022Holo-Dex: Teaching Dexterity with Immersive Mixed Reality12 Oct 2022
- 2021CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Tasks6 Dec 2021
Similar, not cited
Close in wording, no citation either way
- 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Play
- 2022An Empirical Investigation of Representation Learning for Imitation
- 2020Learning to Play by Imitating Humans
- 2023PlayFusion: Skill Acquisition via Diffusion from Language-Annotated Play
- 2024Towards Diverse Behaviors: A Benchmark for Imitation Learning with Human Demonstrations
- 2021Manipulator-Independent Representations for Visual Imitation
- 2024VITAL: Interactive Few-Shot Imitation Learning via Visual Human-in-the-Loop Corrections
- 2025NIL: No-data Imitation Learning by Leveraging Pre-trained Video Diffusion Models