CoGen3D: An Agentic Human-AI Co-Design Pipeline for 3D Asset Generation for Virtual Reality
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Creating 3D assets for virtual reality requires modeling expertise, which restricts the authorship of immersive experiences. Existing generative AI tools rely on unconstrained, command-driven prompting, lacking the conversational scaffolding needed for users to articulate their intent and validate designs prior to rendering. To address this, we introduce CoGen3D, an agentic human-AI co-design pipeline that proactively guides users through conversational intent elicitation, a concept image confirmation, and image-to-3D generation that directly deploys to immersive scenes. We evaluated this system through a user study (N=120) across six affectively diverse immersive scenes, observing 60 Design group participants who co-created 3D assets for the scenes, and 60 Validation group participants who experienced the scenes with generated assets. Our findings show that co-designed assets are associated with higher scene engagement and shifted affective responses, while participants generally preferred concept images over the final 3D assets, with no increased leniency toward degradation in their own creations. Analysis of the human-AI conversations further shows that target environments shape users' conversational patterns. Our results suggest that our staged, intent-based co-design can democratize virtual reality authoring and shift immersive content creation from technical execution toward collaborative spatial design.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 4 of its 74 references that are in the map. First posted on arXiv 4 Jul 2026.
Builds on
4 of 74 references.
References · 4
- 2025FLUX.1 Kontext: Flow Matching for In-Context Image Generation and Editing in Latent Spacecited by 1,006
- 2024DeepSeek-V3 Technical Reportcited by 811
- 2025Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generationcited by 356
- 2025Agentic Workflows for Conversational Human-AI Interaction Designcited by 8
Built on by
Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2024Social Conjuring: Multi-User Runtime Collaboration with AI in Building Virtual 3D Worlds
- 2025Agentic 3D Scene Generation with Spatially Contextualized VLMs
- 2026SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL
- 2026MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction
- 2026VibeWorlding: Can Multimodal Agents Construct 3D Open Worlds End-to-End?
- 2025EchoLadder: Progressive AI-Assisted Design of Immersive VR Scenes
- 2024MUSES: 3D-Controllable Image Generation via Multi-Modal Agent Collaboration
- 2026DesignAgent3D: Interactive 3D Scene Editing via Designer-like Multimodal Reasoning