mlsanityData to 14 Oct 2026

TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning

arXiv 2605.07943 ↗First posted 8 May 2026cs.RO cs.AI cs.CVcited by 3

On the map: Offline RL and imitation learning from data → Robot manipulation imitation learning

Abstract (arXiv)

Active vision -- where a policy controls its own gaze during manipulation -- has emerged as a key capability for imitation learning, with multiple independent systems demonstrating its benefits in the past year. Yet there is no shared benchmark to compare approaches or quantify what active vision contributes, on which task types, and under what conditions. We introduce TAVIS, evaluation infrastructure for active-vision imitation learning, with two complementary task suites -- TAVIS-Head (5 tasks, global search via pan/tilt necks) and TAVIS-Hands (3 tasks, local occlusion via wrist cameras) -- on two humanoid torso embodiments (GR1T2, Reachy2), built on IsaacLab. TAVIS provides three evaluation primitives: a paired headcam-vs-fixedcam protocol on identical demonstrations; GALT (Gaze-Action Lead Time), a novel metric grounded in cognitive science and HRI that quantifies anticipatory gaze in learned policies; and procedural ID/OOD splits. Baseline experiments with Diffusion Policy and π0 reveal that (i) active vision generally helps, consistently across training runs, but benefits are task-conditional rather than uniform; (ii) multi-task policies degrade sharply under controlled distribution shifts on both suites; and (iii) imitation alone yields anticipatory gaze that lands on the task-relevant object, with lead times comparable to those of the human demonstrations, although head motion is less smooth than in the demonstrations, an effect of action chunking that success rate does not reveal. Code and evaluation scripts are released at https://github.com/spiglerg/tavis; demonstrations (LeRobot v3.0; ~2200 episodes) and trained baselines at https://huggingface.co/tavis-benchmark.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data. Builds on 18 of its 34 references that are in the map. First posted on arXiv 8 May 2026.

Builds on

18 of 34 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025EgoMI: Learning Active Vision and Whole-Body Manipulation from Egocentric Human Demonstrations31 Oct
  2. 2024Active Vision Might Be All You Need: Exploring Active Vision in Bimanual Robotic Manipulation26 Sep
  3. 2024Open-TeleVision: Teleoperation with Immersive Active Visual Feedback1 Jul

Other references · 15

  1. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,838
  2. 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,407
  3. 2023LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learningcited by 1,410
  4. 2019RLBench: The Robot Learning Benchmark & Learning Environmentcited by 689
  5. 2021CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Taskscited by 584
  6. 2025LIBERO-Plus: In-depth Robustness Analysis of Vision-Language-Action Modelscited by 303
  7. 2025LIBERO-PRO: Towards Robust and Fair Evaluation of Vision-Language-Action Models Beyond Memorizationcited by 179
  8. 2025Vision in Action: Learning Active Perception from Human Demonstrationscited by 37
  9. 2025RoboCerebra: A Large-scale Benchmark for Long-horizon Robotic Manipulation Evaluationcited by 34
  10. 2025Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loopcited by 25
  11. 2025Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision Transformerscited by 11
  12. 2026Towards Exploratory and Focused Manipulation with Bimanual Active Perception: A New Problem, Benchmark and Strategycited by 4
3 more
  1. 2025Tactile MNIST: Benchmarking Active Tactile Perceptioncited by 3
  2. 2024Imitation of human motion achieves natural head movements for humanoid robots in an active-speaker detection taskcited by 1
  3. 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reachcited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Learning to See While Learning to Act: Diffusion Models for Active Perception in Robot Imitation
  2. 2026ActiveArena: Benchmarking and Understanding Active Perception in Robotic Manipulation
  3. 2025Gaze-Guided Task Decomposition for Imitation Learning in Robotic Manipulation
  4. 2026Active Stereo-Camera Outperforms Multi-Sensor Setup in ACT Imitation Learning for Humanoid Manipulation
  5. 2026Act, Sense, Act: Learning Active Perception from Large-Scale Egocentric Human Data
  6. 2025Where Do Humans Look When Demonstrating to Robots? Human Gaze Behavior in Pick-and-Place Tasks Across Demonstration Devices
  7. 2020Efficiently Guiding Imitation Learning Agents with Human Gaze
  8. 2019Simitate: A Hybrid Imitation Learning Benchmark