Controllable Shadow Generation Using Pixel Height Maps
Not on the map. Why?
Abstract (arXiv)
Shadows are essential for realistic image compositing. Physics-based shadow rendering methods require 3D geometries, which are not always available. Deep learning-based shadow synthesis methods learn a mapping from the light information to an object's shadow without explicitly modeling the shadow geometry. Still, they lack control and are prone to visual artifacts. We introduce pixel heigh, a novel geometry representation that encodes the correlations between objects, ground, and camera pose. The pixel height can be calculated from 3D geometries, manually annotated on 2D images, and can also be predicted from a single-view RGB image by a supervised approach. It can be used to calculate hard shadows in a 2D image based on the projective geometry, providing precise control of the shadows' direction and shape. Furthermore, we propose a data-driven soft shadow generator to apply softness to a hard shadow based on a softness input parameter. Qualitative and quantitative evaluations demonstrate that the proposed pixel height significantly improves the quality of the shadow generation while allowing for controllability.
Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 15 of its 45 references that are in the map. First posted on arXiv 12 Jul 2022.
Builds on
15 of 45 references.
References · 15
- 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
- 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,510
- 2021SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformerscited by 2,923
- 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
- 2018MegaDepth: Learning Single-View Depth Prediction from Internet Photoscited by 731
- 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
- 2019Enforcing geometric constraints of virtual normal for depth predictioncited by 233
- 2019Indices Matter: Learning to Index for Deep Image Mattingcited by 93
- 2016Estimating Depth from Monocular Images as Classification Using Deep Fully Convolutional Residual Networkscited by 91
- 2019Mask-ShadowGAN: Learning to Remove Shadows from Unpaired Datacited by 91
- 2021SSH: A Self-Supervised Framework for Image Harmonizationcited by 60
- 2021Virtual Normal: Enforcing Geometric Constraints for Accurate and Robust Depth Predictioncited by 48
3 more
- 2021Shadow Generation for Composite Image in Real-world Scenescited by 35
- 2020SSN: Soft Shadow Network for Image Compositingcited by 26
- 2020People as Scene Probescited by 14
Built on by
Citing papers per year: 2022: 1; 2023: 3; 2024: 9; 2025: 7; 2026: 2.
22 papers.
Sort:
By area:
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
- 2024IMPRINT: Generative Object Compositing by Learning Identity-Preserving Representationcited by 64
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
- 2022ObjectStitch: Generative Object Compositingcited by 36
- 2024Shadow Generation for Composite Image Using Diffusion modelcited by 17
- 2024ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusioncited by 16
- 2023PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositingcited by 15
- 2023GlobalMapper: Arbitrary-Shaped Urban Layout Generationcited by 15
- 2024COHO: Context-Sensitive City-Scale Hierarchical Urban Layout Generationcited by 10
- 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
- 2024Unveiling Deep Shadows: A Survey and Benchmark on Image and Video Shadow Detection, Removal, and Generation in the Deep Learning Eracited by 6
- 2024Refine-by-Align: Reference-Guided Artifacts Refinement through Semantic Alignmentcited by 5
10 more
- 2024MetaShadow: Object-Centered Shadow Detection, Removal, and Synthesiscited by 5
- 2024Floating No More: Object-Ground Reconstruction from a Single Imagecited by 3
- 2025UniLight: A Unified Representation for Lightingcited by 3
- 2025Refracting Reality: Generating Images with Realistic Transparent Objectscited by 2
- 2025Shoe Style-Invariant and Ground-Aware Learning for Dense Foot Contact Estimationcited by 1
- 2025KPLM-STA: Physically-Accurate Shadow Synthesis for Human Relighting via Keypoint-Based Light Modelingcited by 0
- 2025Embedding Physical Reasoning into Diffusion-Based Shadow Generation Under the Sun and Skycited by 0
- 2025Computer vision training dataset generation for robotic environments using Gaussian splattingcited by 0
- 2026Joint Shadow Generation and Relighting via Light-Geometry Interaction Mapscited by 0
- 2026VSDiffusion: Taming Ill-Posed Shadow Generation via Visibility-Constrained Diffusioncited by 0
- 2026VSDiffusion: Taming Ill-Posed Shadow Generation via Visibility-Constrained Diffusion9 Mar 2026
- 2026Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps25 Feb 2026
- 2025Computer vision training dataset generation for robotic environments using Gaussian splatting15 Dec 2025
- 2025Embedding Physical Reasoning into Diffusion-Based Shadow Generation Under the Sun and Sky5 Dec 2025
- 2025UniLight: A Unified Representation for Lighting3 Dec 2025
- 2025Shoe Style-Invariant and Ground-Aware Learning for Dense Foot Contact Estimation27 Nov 2025
- 2025Refracting Reality: Generating Images with Realistic Transparent Objects21 Nov 2025
- 2025KPLM-STA: Physically-Accurate Shadow Synthesis for Human Relighting via Keypoint-Based Light Modeling11 Nov 2025
- 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation27 May 2025
- 2024MetaShadow: Object-Centered Shadow Detection, Removal, and Synthesis3 Dec 2024
- 2024Refine-by-Align: Reference-Guided Artifacts Refinement through Semantic Alignment30 Nov 2024
- 2024ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion10 Oct 2024
10 more
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis13 Sep 2024
- 2024Unveiling Deep Shadows: A Survey and Benchmark on Image and Video Shadow Detection, Removal, and Generation in the Deep Learning Era3 Sep 2024
- 2024Floating No More: Object-Ground Reconstruction from a Single Image26 Jul 2024
- 2024COHO: Context-Sensitive City-Scale Hierarchical Urban Layout Generation16 Jul 2024
- 2024Shadow Generation for Composite Image Using Diffusion model22 Mar 2024
- 2024IMPRINT: Generative Object Compositing by Learning Identity-Preserving Representation15 Mar 2024
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision26 Dec 2023
- 2023GlobalMapper: Arbitrary-Shaped Urban Layout Generation19 Jul 2023
- 2023PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositing28 Feb 2023
- 2022ObjectStitch: Generative Object Compositing2 Dec 2022
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
- 2024IMPRINT: Generative Object Compositing by Learning Identity-Preserving Representationcited by 64
- 2022ObjectStitch: Generative Object Compositingcited by 36
- 2024ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusioncited by 16
- 2023PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositingcited by 15
- 2023GlobalMapper: Arbitrary-Shaped Urban Layout Generationcited by 15
- 2024COHO: Context-Sensitive City-Scale Hierarchical Urban Layout Generationcited by 10
- 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
- 2024Unveiling Deep Shadows: A Survey and Benchmark on Image and Video Shadow Detection, Removal, and Generation in the Deep Learning Eracited by 6
- 2024Refine-by-Align: Reference-Guided Artifacts Refinement through Semantic Alignmentcited by 5
- 2024MetaShadow: Object-Centered Shadow Detection, Removal, and Synthesiscited by 5
- 2024Floating No More: Object-Ground Reconstruction from a Single Imagecited by 3
12 most cited of 20 All 20 (JSON)
- 2026VSDiffusion: Taming Ill-Posed Shadow Generation via Visibility-Constrained Diffusion9 Mar 2026
- 2026Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps25 Feb 2026
- 2025Computer vision training dataset generation for robotic environments using Gaussian splatting15 Dec 2025
- 2025Embedding Physical Reasoning into Diffusion-Based Shadow Generation Under the Sun and Sky5 Dec 2025
- 2025UniLight: A Unified Representation for Lighting3 Dec 2025
- 2025Shoe Style-Invariant and Ground-Aware Learning for Dense Foot Contact Estimation27 Nov 2025
- 2025Refracting Reality: Generating Images with Realistic Transparent Objects21 Nov 2025
- 2025KPLM-STA: Physically-Accurate Shadow Synthesis for Human Relighting via Keypoint-Based Light Modeling11 Nov 2025
- 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation27 May 2025
- 2024MetaShadow: Object-Centered Shadow Detection, Removal, and Synthesis3 Dec 2024
- 2024Refine-by-Align: Reference-Guided Artifacts Refinement through Semantic Alignment30 Nov 2024
- 2024ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion10 Oct 2024
12 newest of 20 All 20 (JSON)