mlsanityData to 14 Oct 2026

GameScope: A Multi-Attribute, Multi-Codec Benchmark Dataset for Gaming Video Quality Assessment

arXiv 2605.01272 ↗First posted 2 May 2026cs.CV eess.IVcited by 0

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Abstract (arXiv)

The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access to large, diverse subjective gaming quality datasets. Currently, there are only a few available, each having limitations. To address this gap, we present the largest gaming video quality dataset to date, incorporating both user-generated content (UGC) and professional-generated content (PGC) with extensive visual diversity. Our dataset covers the most widely used codecs - H.264, H.265, and AV1 - and consists of 4,048 video samples, each annotated by an average of 37 mean opinion score (MOS) ratings. In addition to overall quality scores, we collect coarse-grained quality attributes, enabling a better understanding of perceptual factors. We study the performance of leading video quality assessment methods on this dataset, including a vision language model that outperforms all the benchmarks. To the best of our knowledge, this is the first dataset that comprehensively addresses gaming video quality assessment across multiple codecs and content types with quality attributes. Our dataset is publicly available at https://rajeshsureddi.github.io/GameScope/.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 14 of its 24 references that are in the map. First posted on arXiv 2 May 2026.

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References · 14

  1. 2025Qwen3-VL Technical Reportcited by 2,793
  2. 2023Q-Align: Teaching LMMs for Visual Scoring via Discrete Text-Defined Levelscited by 503
  3. 2022Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectivescited by 320
  4. 2025LLaVA-OneVision-1.5: Fully Open Framework for Democratized Multimodal Trainingcited by 244
  5. 2022FAST-VQA: Efficient End-to-end Video Quality Assessment with Fragment Samplingcited by 179
  6. 2019Quality Assessment of In-the-Wild Videoscited by 164
  7. 2020Patch-VQ: 'Patching Up' the Video Quality Problemcited by 147
  8. 2020UGC-VQA: Benchmarking Blind Video Quality Assessment for User Generated Contentcited by 140
  9. 2025VisualQuality-R1: Reasoning-Induced Image Quality Assessment via Reinforcement Learning to Rankcited by 79
  10. 2020A Simple Model for Subject Behavior in Subjective Experimentscited by 15
  11. 2022Subjective and Objective Analysis of Streamed Gaming Videoscited by 14
  12. 2023Study of Subjective and Objective Quality Assessment of Mobile Cloud Gaming Videoscited by 10
2 more
  1. 2025VQAThinker: Exploring Generalizable and Explainable Video Quality Assessment via Reinforcement Learningcited by 10
  2. 2023GAMIVAL: Video Quality Prediction on Mobile Cloud Gaming Contentcited by 6

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