RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Models
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Visual glitches in video games degrade player experience and perceived quality, yet manual quality assurance cannot keep pace with the growing test surface of modern game development. Prior automation efforts, particularly those using vision-language models (VLMs), largely operate on isolated frames without sufficient context to judge whether a glitch is present. We introduce RefGlitch-Bench, a benchmark for reference-based video game glitch detection with VLMs. The key idea is to formulate glitch detection as an explicit within-video comparison problem: given a test frame, a reference frame provides a visual baseline that helps the model distinguish true glitches from benign visual variation. RefGlitch-Bench includes a controlled synthetic dataset with five injected glitch types and manually annotated reference/test frame pairs, enabling an oracle-reference evaluation that isolates the potential benefit of reference guidance. We further establish four initial baselines for automatically selecting references from earlier frames in the same video, with LastCleanFrame performing best and transferring across VLMs. Finally, we evaluate automatic reference guidance on real-world gameplay data, where it improves frame-level glitch detection beyond the controlled setting while revealing reference reliability and error propagation as key challenges. Code and data are available at: https://github.com/PipiZong/RefGlitch-Bench.git.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 24 of its 35 references that are in the map. First posted on arXiv 13 Apr 2026.
Builds on
24 of 35 references.
Closest ancestors · 3
Same direction, newest first
- 2025VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance21 May
- 2024VideoGameBunny: Towards vision assistants for video games21 Jul
- 2023GlitchBench: Can large multimodal models detect video game glitches?8 Dec
Other references · 21
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- 2023Graph of Thoughts: Solving Elaborate Problems with Large Language Modelscited by 886
- 2023Instruction Tuning for Large Language Models: A Surveycited by 623
9 more
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- 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videoscited by 22
- 2022CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learningcited by 15
- 2023Instruction Tuning with Human Curriculumcited by 15
- 2024Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Gamescited by 5
- 2023Using Gameplay Videos for Detecting Issues in Video Gamescited by 2
- 2023Finding the Needle in a Haystack: Detecting Bug Occurrences in Gameplay Videoscited by 2
- 2025Players' Perception of Bugs and Glitches in Video Games: An Exploratory Studycited by 2
- 2025Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Modelscited by 2
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Citing papers per year: 2026: 3.
3 papers.
Similar, not cited
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