mlsanityData to 7 Oct 2026

Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment

arXiv 2408.08396 ↗First posted 15 Aug 2024cs.CV cs.CLcited by 3

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Abstract (arXiv)

Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations with testers who have no prior knowledge of the game. Recent Vision-Language Models (VLMs) have demonstrated significant capabilities in understanding and interpreting visual content. VLMs can analyze images, provide detailed insights, and answer questions about their content. They can recognize objects, actions, and contexts in visual data, making them valuable tools for various applications, including automated game testing. In this work, we propose an automated game-testing solution to evaluate the quality of game tutorials. Our approach leverages VLMs to analyze frames from video game tutorials, answer relevant questions to simulate human perception, and provide feedback. This feedback is compared with expected results to identify confusing or problematic scenes and highlight potential errors for developers. In addition, we publish complete tutorial videos and annotated frames from different game versions used in our tests. This solution reduces the need for extensive manual testing, especially by speeding up and simplifying the initial development stages of the tutorial to improve the final game experience.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 16 of its 29 references that are in the map. First posted on arXiv 15 Aug 2024.

Builds on

16 of 29 references.

References · 16

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,049
  3. 2023Visual Instruction Tuningcited by 7,792
  4. 2019BERTScore: Evaluating Text Generation with BERTcited by 5,462
  5. 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,337
  6. 2021Scaling Up Visual and Vision-Language Representation Learning With Noisy Text Supervisioncited by 3,848
  7. 2023InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Taskscited by 2,534
  8. 2023MMBench: Is Your Multi-modal Model an All-around Player?cited by 2,105
  9. 2023MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGIcited by 2,044
  10. 2023Kosmos-2: Grounding Multimodal Large Language Models to the Worldcited by 1,075
  11. 2024How Far Are We to GPT-4V? Closing the Gap to Commercial Multimodal Models with Open-Source Suitescited by 1,033
  12. 2023CogAgent: A Visual Language Model for GUI Agentscited by 692
4 more
  1. 2019Automated Video Game Testing Using Synthetic and Human-Like Agentscited by 22
  2. 2023GlitchBench: Can large multimodal models detect video game glitches?cited by 21
  3. 2021A Survey of Video Game Testingcited by 18
  4. 2022Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectorscited by 14

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videos
  2. 2025VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance
  3. 2026GameVerse: Can Vision-Language Models Learn from Video-based Reflection?
  4. 2025VideoGameBench: Can Vision-Language Models complete popular video games?
  5. 2026Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA
  6. 2026VLMs for Videogame Data Annotation
  7. 2025Are Large Vision Language Models Good Game Players?
  8. 2026See, Symbolize, Act: Grounding VLMs with Spatial Representations for Better Gameplay