GlitchBench: Can large multimodal models detect video game glitches?
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities, such as visual inputs. This integration augments the capacity of LLMs for tasks requiring visual comprehension and reasoning. However, the extent and limitations of their enhanced abilities are not fully understood, especially when it comes to real-world tasks. To address this gap, we introduce GlitchBench, a novel benchmark derived from video game quality assurance tasks, to test and evaluate the reasoning capabilities of LMMs. Our benchmark is curated from a variety of unusual and glitched scenarios from video games and aims to challenge both the visual and linguistic reasoning powers of LMMs in detecting and interpreting out-of-the-ordinary events. We evaluate multiple state-of-the-art LMMs, and we show that GlitchBench presents a new challenge for these models. Code and data are available at: https://glitchbench.github.io/
Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 65 of its 86 references that are in the map. First posted on arXiv 8 Dec 2023.
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65 of 86 references.
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- 2023What's "up" with vision-language models? Investigating their struggle with spatial reasoning30 Oct
Other references · 64
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50 most cited of 64 All 64 (JSON)
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Citing papers per year: 2024: 8; 2025: 5; 2026: 10.
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- 2024Vision language models are blind: Failing to translate detailed visual features into wordscited by 147
- 2025ZeroBench: An Impossible Visual Benchmark for Contemporary Large Multimodal Modelscited by 58
- 2024BattleAgentBench: A Benchmark for Evaluating Cooperation and Competition Capabilities of Language Models in Multi-Agent Systemscited by 26
- 2024Large Language Models and Video Games: A Preliminary Scoping Reviewcited by 23
- 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videoscited by 22
- 2024VideoGameBunny: Towards vision assistants for video gamescited by 11
- 2024ING-VP: MLLMs cannot Play Easy Vision-based Games Yetcited by 11
- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
- 2024Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessmentcited by 3
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- 2026GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agentscited by 3
- 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Groundingcited by 3
11 more
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- 2025InPhyRe Discovers: Large Multimodal Models Struggle in Inductive Physical Reasoningcited by 2
- 2025A Hybrid Co-Finetuning Approach for Visual Bug Detection in Video Gamescited by 2
- 2026Order from Chaos: Physical World Understanding from Glitchy Gameplay Videoscited by 1
- 2026How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videoscited by 1
- 2025Runtime Failure Hunting for Physics Engine Based Software Systems: How Far Can We Go?cited by 0
- 2026TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videoscited by 0
- 2026Typed Temporal Interaction Features for Simulation-Backed Forecasting of Open-Source Game Release Incidentscited by 0
- 2026WorldAuditBench: Interactive 3D World Auditing with Multimodal Agentscited by 0
- 2026SpeedrunBench: Challenging LLM Agents with Video Game Speedrunningcited by 0
- 2026SpeedrunBench: Challenging LLM Agents with Video Game Speedrunning6 Oct 2026
- 2026WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents30 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Typed Temporal Interaction Features for Simulation-Backed Forecasting of Open-Source Game Release Incidents12 Sep 2026
- 2026TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos20 May 2026
- 2026RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Models13 Apr 2026
- 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Grounding9 Apr 2026
- 2026GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agents25 Mar 2026
- 2026How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videos24 Mar 2026
- 2026Order from Chaos: Physical World Understanding from Glitchy Gameplay Videos23 Jan 2026
- 2025CAVE: Detecting and Explaining Commonsense Anomalies in Visual Environments29 Oct 2025
- 2025A Hybrid Co-Finetuning Approach for Visual Bug Detection in Video Games4 Oct 2025
11 more
- 2025InPhyRe Discovers: Large Multimodal Models Struggle in Inductive Physical Reasoning12 Sep 2025
- 2025Runtime Failure Hunting for Physics Engine Based Software Systems: How Far Can We Go?29 Jul 2025
- 2025ZeroBench: An Impossible Visual Benchmark for Contemporary Large Multimodal Models13 Feb 2025
- 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos2 Dec 2024
- 2024GPT for Games: An Updated Scoping Review (2020-2024)1 Nov 2024
- 2024ING-VP: MLLMs cannot Play Easy Vision-based Games Yet9 Oct 2024
- 2024BattleAgentBench: A Benchmark for Evaluating Cooperation and Competition Capabilities of Language Models in Multi-Agent Systems28 Aug 2024
- 2024Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment15 Aug 2024
- 2024VideoGameBunny: Towards vision assistants for video games21 Jul 2024
- 2024Vision language models are blind: Failing to translate detailed visual features into words9 Jul 2024
- 2024Large Language Models and Video Games: A Preliminary Scoping Review5 Mar 2024
- 2024Vision language models are blind: Failing to translate detailed visual features into wordscited by 147
- 2025ZeroBench: An Impossible Visual Benchmark for Contemporary Large Multimodal Modelscited by 58
- 2024VideoGameBunny: Towards vision assistants for video gamescited by 11
- 2024ING-VP: MLLMs cannot Play Easy Vision-based Games Yetcited by 11
- 2026GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agentscited by 3
- 2026RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Modelscited by 3
- 2025InPhyRe Discovers: Large Multimodal Models Struggle in Inductive Physical Reasoningcited by 2
- 2026TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videoscited by 0
- 2026TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos20 May 2026
- 2026RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Models13 Apr 2026
- 2026GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agents25 Mar 2026
- 2025InPhyRe Discovers: Large Multimodal Models Struggle in Inductive Physical Reasoning12 Sep 2025
- 2025ZeroBench: An Impossible Visual Benchmark for Contemporary Large Multimodal Models13 Feb 2025
- 2024ING-VP: MLLMs cannot Play Easy Vision-based Games Yet9 Oct 2024
- 2024VideoGameBunny: Towards vision assistants for video games21 Jul 2024
- 2024Vision language models are blind: Failing to translate detailed visual features into words9 Jul 2024
- 2024BattleAgentBench: A Benchmark for Evaluating Cooperation and Competition Capabilities of Language Models in Multi-Agent Systemscited by 26
- 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Groundingcited by 3
- 2026SpeedrunBench: Challenging LLM Agents with Video Game Speedrunningcited by 0
- 2026SpeedrunBench: Challenging LLM Agents with Video Game Speedrunning6 Oct 2026
- 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Grounding9 Apr 2026
- 2024BattleAgentBench: A Benchmark for Evaluating Cooperation and Competition Capabilities of Language Models in Multi-Agent Systems28 Aug 2024
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2024Large Language Models and Video Games: A Preliminary Scoping Reviewcited by 23
- 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videoscited by 22
- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
- 2024Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessmentcited by 3
- 2025CAVE: Detecting and Explaining Commonsense Anomalies in Visual Environmentscited by 3
- 2025A Hybrid Co-Finetuning Approach for Visual Bug Detection in Video Gamescited by 2
- 2026Order from Chaos: Physical World Understanding from Glitchy Gameplay Videoscited by 1
- 2026How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videoscited by 1
- 2025Runtime Failure Hunting for Physics Engine Based Software Systems: How Far Can We Go?cited by 0
- 2026Typed Temporal Interaction Features for Simulation-Backed Forecasting of Open-Source Game Release Incidentscited by 0
- 2026Typed Temporal Interaction Features for Simulation-Backed Forecasting of Open-Source Game Release Incidents12 Sep 2026
- 2026How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videos24 Mar 2026
- 2026Order from Chaos: Physical World Understanding from Glitchy Gameplay Videos23 Jan 2026
- 2025CAVE: Detecting and Explaining Commonsense Anomalies in Visual Environments29 Oct 2025
- 2025A Hybrid Co-Finetuning Approach for Visual Bug Detection in Video Games4 Oct 2025
- 2025Runtime Failure Hunting for Physics Engine Based Software Systems: How Far Can We Go?29 Jul 2025
- 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos2 Dec 2024
- 2024GPT for Games: An Updated Scoping Review (2020-2024)1 Nov 2024
- 2024Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment15 Aug 2024
- 2024Large Language Models and Video Games: A Preliminary Scoping Review5 Mar 2024
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