Learning to Identify Perceptual Bugs in 3D Video Games
Not on the map. Why?
Abstract (arXiv)
Automated Bug Detection (ABD) in video games is composed of two distinct but complementary problems: automated game exploration and bug identification. Automated game exploration has received much recent attention, spurred on by developments in fields such as reinforcement learning. The complementary problem of identifying the bugs present in a player's experience has for the most part relied on the manual specification of rules. Although it is widely recognised that many bugs of interest cannot be identified with such methods, little progress has been made in this direction. In this work we show that it is possible to identify a range of perceptual bugs using learning-based methods by making use of only the rendered game screen as seen by the player. To support our work, we have developed World of Bugs (WOB) an open platform for testing ABD methods in 3D game environments.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 8 of its 28 references that are in the map. First posted on arXiv 25 Feb 2022.
Builds on
8 of 28 references.
References · 8
- 2018Unity: A General Platform for Intelligent Agentscited by 232
- 2021Augmenting Automated Game Testing with Deep Reinforcement Learningcited by 38
- 2021Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agentscited by 28
- 2019Automated Video Game Testing Using Synthetic and Human-Like Agentscited by 22
- 2021A Survey of Video Game Testingcited by 18
- 2021Visual Anomaly Detection for Images: A Surveycited by 11
- 2018Computer Games Are Serious Business and so is their Quality: Particularities of Software Testing in Game Development from the Perspective of Practitionerscited by 4
- 2020Navigation and Exploration in 3D-Game Automated Play Testingcited by 4
Built on by
Citing papers per year: 2023: 2; 2024: 1; 2025: 1; 2026: 1.
5 papers.
- 2023GlitchBench: Can large multimodal models detect video game glitches?cited by 21
- 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videoscited by 21
- 2025VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurancecited by 11
- 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Groundingcited by 3
- 2023Automatic Bug Detection in Games using LSTM Networkscited by 1
- 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Grounding9 Apr 2026
- 2025VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance21 May 2025
- 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos2 Dec 2024
- 2023Automatic Bug Detection in Games using LSTM Networks13 Dec 2023
- 2023GlitchBench: Can large multimodal models detect video game glitches?8 Dec 2023