mlsanityData to 14 Oct 2026

TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos

arXiv 2605.21443 ↗First posted 20 May 2026cs.CV cs.AIcited by 0

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Vision-language models (VLMs) are increasingly being explored for video game quality assurance, especially gameplay glitch detection. Most existing evaluations, however, treat glitches as static visual anomalies, asking models to detect failures from a single frame. We argue that this framing misses a key distinction: some glitches are spatial and visible in an isolated frame, whereas others are temporal and become evident only through changes across ordered frames. A preliminary study confirms this gap, showing that temporal glitches are substantially harder for VLMs to detect than spatial ones. To enable systematic evaluation of this underexplored setting, we introduce TempGlitch, a controlled gameplay video benchmark for temporal glitch detection. TempGlitch covers five temporal glitch types with balanced per-category samples, together with paired glitch-free videos that enable reliable binary evaluation. We evaluate 12 proprietary and open-weight VLMs across multiple frame-sampling settings. Our results show that current VLMs remain near chance on TempGlitch, often collapsing into either overly conservative behavior that misses most glitches or overly sensitive behavior that flags clean videos as glitchy. Moreover, denser frame sampling and larger model size do not reliably resolve these failures. TempGlitch provides a focused testbed for temporal reasoning, robust gameplay understanding, and automated glitch detection with VLMs. Code and data are available at the project website.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 23 of its 33 references that are in the map. First posted on arXiv 20 May 2026.

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23 of 33 references.

Closest ancestors · 4

Same direction, newest first

  1. 2026RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Models13 Apr
  2. 2025VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance21 May
  3. 2024VideoGameBunny: Towards vision assistants for video games21 Jul
  4. 2023GlitchBench: Can large multimodal models detect video game glitches?8 Dec

Other references · 19

  1. 2023Visual Instruction Tuningcited by 7,869
  2. 2023InstructBLIP: Towards General-purpose Vision-Language Models with Instruction Tuningcited by 2,876
  3. 2023InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Taskscited by 2,565
  4. 2023Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyondcited by 2,224
  5. 2023MMBench: Is Your Multi-modal Model an All-around Player?cited by 2,141
  6. 2023Video-LLaVA: Learning United Visual Representation by Alignment Before Projectioncited by 1,402
  7. 2025OpenAI GPT-5 System Cardcited by 989
  8. 2023CogVLM: Visual Expert for Pretrained Language Modelscited by 708
  9. 2024Molmo and PixMo: Open Weights and Open Data for State-of-the-Art Vision-Language Modelscited by 329
  10. 2022Vision-Language Pre-training: Basics, Recent Advances, and Future Trendscited by 117
  11. 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videoscited by 22
  12. 2021A Survey of Video Game Testingcited by 18
7 more
  1. 2022CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learningcited by 15
  2. 2022Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectorscited by 14
  3. 2026VLM-RobustBench: A Comprehensive Benchmark for Robustness of Vision-Language Modelscited by 14
  4. 2022Towards Automated Video Game Testing: Still a Long Way to Gocited by 5
  5. 2025Players' Perception of Bugs and Glitches in Video Games: An Exploratory Studycited by 2
  6. 2025Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Modelscited by 2
  7. 2020Are Game Engines Software Frameworks? A Three-perspective Studycited by 1

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  1. 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Grounding
  2. 2026How Far Can VLMs Go for Visual Bug Detection? Studying 19,738 Keyframes from 41 Hours of Gameplay Videos
  3. 2026What's the Catch? Evaluating Temporal Consistency in Vision-Language Models
  4. 2025VideoGameBench: Can Vision-Language Models complete popular video games?
  5. 2026GameVerse: Can Vision-Language Models Learn from Video-based Reflection?
  6. 2026Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA
  7. 2025TempCore: Are Video QA Benchmarks Temporally Grounded?
  8. 2026WorldOlympiad: Can Your World Model Survive a Triathlon?