Achieving Stable High-Speed Locomotion for Humanoid Robots with Deep Reinforcement Learning
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Abstract (arXiv)
Humanoid robots offer significant versatility for performing a wide range of tasks, yet their basic ability to walk and run, especially at high velocities, remains a challenge. This letter presents a novel method that combines deep reinforcement learning with kinodynamic priors to achieve stable locomotion control (KSLC). KSLC promotes coordinated arm movements to counteract destabilizing forces, enhancing overall stability. Compared to the baseline method, KSLC provides more accurate tracking of commanded velocities and better generalization in velocity control. In simulation tests, the KSLC-enabled humanoid robot successfully tracked a target velocity of 3.5 m/s with reduced fluctuations. Sim-to-sim validation in a high-fidelity environment further confirmed its robust performance, highlighting its potential for real-world applications.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Sep 2024.
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Citing papers per year: 2024: 1; 2025: 2; 2026: 1.
4 papers.
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
- 2025Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learningcited by 7
- 2025No More Marching: Learning Humanoid Locomotion for Short-Range SE(2) Targetscited by 0
- 2026GaitSpan: Growing Humanoid Locomotion from Walking to Runningcited by 0
- 2026GaitSpan: Growing Humanoid Locomotion from Walking to Running13 Jul 2026
- 2025No More Marching: Learning Humanoid Locomotion for Short-Range SE(2) Targets16 Aug 2025
- 2025Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learning24 Feb 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024