mlsanityData to 14 Oct 2026

How Much Do Large Language Models Know about Human Motion? A Case Study in 3D Avatar Control

arXiv 2505.21531 ↗First posted 23 May 2025cs.CV cs.AI cs.CLcited by 1

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Abstract (arXiv)

We explore the human motion knowledge of Large Language Models (LLMs) through 3D avatar control. Given a motion instruction, we prompt LLMs to first generate a high-level movement plan with consecutive steps (High-level Planning), then specify body part positions in each step (Low-level Planning), which we linearly interpolate into avatar animations. Using 20 representative motion instructions that cover fundamental movements and balance body part usage, we conduct comprehensive evaluations, including human and automatic scoring of both high-level movement plans and generated animations, as well as automatic comparison with oracle positions in low-level planning. Our findings show that LLMs are strong at interpreting high-level body movements but struggle with precise body part positioning. While decomposing motion queries into atomic components improves planning, LLMs face challenges in multi-step movements involving high-degree-of-freedom body parts. Furthermore, LLMs provide reasonable approximations for general spatial descriptions, but fall short in handling precise spatial specifications. Notably, LLMs demonstrate promise in conceptualizing creative motions and distinguishing culturally specific motion patterns.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 8 of its 18 references that are in the map. First posted on arXiv 23 May 2025.

Builds on

8 of 18 references.

References · 8

  1. 2022Human Motion Diffusion Modelcited by 1,080
  2. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
  3. 2024CoMo: Controllable Motion Generation through Language Guided Pose Code Editingcited by 67
  4. 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 64
  5. 2025Fg-T2M++: LLMs-Augmented Fine-Grained Text Driven Human Motion Generationcited by 21
  6. 2024Textual Decomposition Then Sub-motion-space Scattering for Open-Vocabulary Motion Generationcited by 8
  7. 2021Methods for the Design and Evaluation of HCI+NLP Systemscited by 4
  8. 2024Motion Generation from Fine-grained Textual Descriptionscited by 4

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Citing papers per year: 2026: 1.

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