mlsanityData to 7 Oct 2026

Can Agents Deceive? Evaluating Reasoning and Deception in ParliamentBench using a Social Deduction Game

arXiv 2607.28146 ↗First posted 30 Jul 2026cs.CL cs.AIcited by 0

On the map: LLM reasoning → Reasoning for agents, planning and code

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Abstract (arXiv)

As large language models (LLMs) are deployed as agents in high-stakes settings, such as medical and legal systems, understanding their deceptive capabilities is fundamental to safety. Controlled social deduction games provide a reproducible proxy for isolating and evaluating these complex adversarial behaviors. We present the open-source benchmark framework ParliamentBench based on the game Secret Hitler to evaluate LLMs in scenarios that require deception, persuasion, and reasoning under information asymmetry. We evaluate 16 LLMs across 1,600 simulated matches playing each other, playing against humans, and compare them against a large set of online games. We introduce three novel metrics that isolate social deduction, reasoning, and deceptive consistency. Our experiments reveal that frontier models achieve strong performance across cooperative and deceptive roles, with a strong top-four cluster (GPT-5.4, Kimi K2.5, Grok 4.1 Fast, and DeepSeek 3.1 Terminus), whereas the weakest models fall short of random (33%) and simple algorithmic (45%) baselines. Most LLMs struggle to maintain a consistent deceptive persona throughout an entire game, with deception retention dropping below 50%.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 53 of its 66 references that are in the map. First posted on arXiv 30 Jul 2026.

Builds on

53 of 66 references.

Closest ancestors · 7

Same direction, newest first

  1. 2026MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs28 May
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  4. 2025Game Reasoning Arena: A Framework and Benchmark for Assessing Reasoning Capabilities of Large Language Models via Game Play5 Aug
  5. 2024TMGBench: A Systematic Game Benchmark for Evaluating Strategic Reasoning Abilities of LLMs14 Oct
  6. 2024Enhance Reasoning for Large Language Models in the Game Werewolf4 Feb
  7. 2023Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation2 Oct

Other references · 46

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  12. 2023War and Peace (WarAgent): Large Language Model-based Multi-Agent Simulation of World Warscited by 143
34 more
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  4. 2019Finding Friend and Foe in Multi-Agent Gamescited by 42
  5. 2024Werewolf Arena: A Case Study in LLM Evaluation via Social Deductioncited by 42
  6. 2025The Traitors: Deception and Trust in Multi-Agent Language Model Simulationscited by 30
  7. 2023Cooperation on the Fly: Exploring Language Agents for Ad Hoc Teamwork in the Avalon Gamecited by 27
  8. 2024AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Gamecited by 26
  9. 2024InterIntent: Investigating Social Intelligence of LLMs via Intention Understanding in an Interactive Game Contextcited by 25
  10. 2025Among Us: A Sandbox for Measuring and Detecting Agentic Deceptioncited by 24
  11. 2025Theory of Mind in Large Language Models: Assessment and Enhancementcited by 24
  12. 2022Putting the Con in Context: Identifying Deceptive Actors in the Game of Mafiacited by 13
  13. 2025Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimizationcited by 13
  14. 2025WOLF: Werewolf-based Observations for LLM Deception and Falsehoodscited by 13
  15. 2023Long-Horizon Dialogue Understanding for Role Identification in the Game of Avalon with Large Language Modelscited by 12
  16. 2024Helmsman of the Masses? Evaluate the Opinion Leadership of Large Language Models in the Werewolf Gamecited by 12
  17. 2021RLupus: Cooperation through emergent communication in The Werewolf social deduction gamecited by 10
  18. 2025Persuasion at Play: Understanding Misinformation Dynamics in Demographic-Aware Human-LLM Interactionscited by 10
  19. 2025Bayesian Social Deduction with Graph-Informed Language Modelscited by 8
  20. 2025"Check My Work?": Measuring Sycophancy in a Simulated Educational Contextcited by 7
  21. 2025The Secret Agenda: LLMs Strategically Lie and Our Current Safety Tools Are Blindcited by 7
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  32. 2024Deduction Game Framework and Information Set Entropy Searchcited by 1
  33. 2025Ethical Considerations of Large Language Models in Game Playingcited by 1
  34. 2026Enhancing Consistency of Werewolf AI through Dialogue Summarization and Persona Informationcited by 1

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  5. 2026QUACK: Questioning, Understanding, and Auditing Communicated Knowledge in Multimodal Social Deduction Agents
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