Verbal Werewolf: Engage Users with Verbalized Agentic Werewolf Game Framework
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
The growing popularity of social deduction games has created an increasing need for intelligent frameworks where humans can collaborate with AI agents, particularly in post-pandemic contexts with heightened psychological and social pressures. Social deduction games like Werewolf, traditionally played through verbal communication, present an ideal application for Large Language Models (LLMs) given their advanced reasoning and conversational capabilities. Prior studies have shown that LLMs can outperform humans in Werewolf games, but their reliance on external modules introduces latency that left their contribution in academic domain only, and omit such game should be user-facing. We propose Verbal Werewolf, a novel LLM-based Werewolf game system that optimizes two parallel pipelines: gameplay powered by state-of-the-art LLMs and a fine-tuned Text-to-Speech (TTS) module that brings text output to life. Our system operates in near real-time without external decision-making modules, leveraging the enhanced reasoning capabilities of modern LLMs like DeepSeek V3 to create a more engaging and anthropomorphic gaming experience that significantly improves user engagement compared to existing text-only frameworks.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 5 of its 6 references that are in the map. First posted on arXiv 30 May 2025.
Builds on
5 of 6 references.
Closest ancestors · 2
Same direction, newest first
- 2024Enhance Reasoning for Large Language Models in the Game Werewolf4 Feb
- 2023Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game29 Oct
Other references · 3
- 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,035
- 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 241
- 2023Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplationcited by 104
Built on by
Citing papers per year: 2025: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2026Enhancing Consistency of Werewolf AI through Dialogue Summarization and Persona Information
- 2024An Implementation of Werewolf Agent That does not Truly Trust LLMs
- 2025MultiMind: Enhancing Werewolf Agents with Multimodal Reasoning and Theory of Mind
- 2025WereWolf-Plus: An Update of Werewolf Game setting Based on DSGBench
- 2025Beyond Survival: Evaluating LLMs in Social Deduction Games with Human-Aligned Strategies
- 2025Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimization
- 2024Helmsman of the Masses? Evaluate the Opinion Leadership of Large Language Models in the Werewolf Game
- 2025DVM: Towards Controllable LLM Agents in Social Deduction Games