mlsanityData to 7 Oct 2026

An Implementation of Werewolf Agent That does not Truly Trust LLMs

arXiv 2409.01575 ↗First posted 3 Sep 2024cs.CLcited by 3

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

Werewolf is an incomplete information game, which has several challenges when creating a computer agent as a player given the lack of understanding of the situation and individuality of utterance (e.g., computer agents are not capable of characterful utterance or situational lying). We propose a werewolf agent that solves some of those difficulties by combining a Large Language Model (LLM) and a rule-based algorithm. In particular, our agent uses a rule-based algorithm to select an output either from an LLM or a template prepared beforehand based on the results of analyzing conversation history using an LLM. It allows the agent to refute in specific situations, identify when to end the conversation, and behave with persona. This approach mitigated conversational inconsistencies and facilitated logical utterance as a result. We also conducted a qualitative evaluation, which resulted in our agent being perceived as more human-like compared to an unmodified LLM. The agent is freely available for contributing to advance the research in the field of Werewolf game.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 6 of its 20 references that are in the map. First posted on arXiv 3 Sep 2024.

Builds on

6 of 20 references.

References · 6

  1. 2023GPT-4 Technical Reportcited by 18,132
  2. 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 12,865
  3. 2023A Prompt Pattern Catalog to Enhance Prompt Engineering with ChatGPTcited by 612
  4. 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 238
  5. 2022Dungeons and Dragons as a Dialog Challenge for Artificial Intelligencecited by 35
  6. 2024Hybrid LLM/Rule-based Approaches to Business Insights Generation from Structured Datacited by 7

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Cited by year

Citing papers per year: 2025: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Enhancing Consistency of Werewolf AI through Dialogue Summarization and Persona Information
  2. 2025Verbal Werewolf: Engage Users with Verbalized Agentic Werewolf Game Framework
  3. 2025MultiMind: Enhancing Werewolf Agents with Multimodal Reasoning and Theory of Mind
  4. 2023Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game
  5. 2024Enhance Reasoning for Large Language Models in the Game Werewolf
  6. 2025WereWolf-Plus: An Update of Werewolf Game setting Based on DSGBench
  7. 2025Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimization
  8. 2024Helmsman of the Masses? Evaluate the Opinion Leadership of Large Language Models in the Werewolf Game