Werewolf Among Us: A Multimodal Dataset for Modeling Persuasion Behaviors in Social Deduction Games
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Abstract (arXiv)
Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human persuasive behaviors. In this paper, we introduce the first multimodal dataset for modeling persuasion behaviors. Our dataset includes 199 dialogue transcriptions and videos captured in a multi-player social deduction game setting, 26,647 utterance level annotations of persuasion strategy, and game level annotations of deduction game outcomes. We provide extensive experiments to show how dialogue context and visual signals benefit persuasion strategy prediction. We also explore the generalization ability of language models for persuasion modeling and the role of persuasion strategies in predicting social deduction game outcomes. Our dataset, code, and models can be found at https://persuasion-deductiongame.socialai-data.org.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 14 of its 34 references that are in the map. First posted on arXiv 16 Dec 2022.
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14 of 34 references.
References · 14
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Citing papers per year: 2023: 3; 2024: 3; 2025: 4; 2026: 1.
11 papers.
- 2024Werewolf Arena: A Case Study in LLM Evaluation via Social Deductioncited by 45
- 2023Interactive Natural Language Processingcited by 31
- 2024Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolfcited by 24
- 2024A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarioscited by 23
- 2025Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimizationcited by 15
- 2023Long-Horizon Dialogue Understanding for Role Identification in the Game of Avalon with Large Language Modelscited by 12
- 2025Deceive, Detect, and Disclose: Large Language Models Play Mini-Mafiacited by 9
- 2025Communication is All You Need: Persuasion Dataset Construction via Multi-LLM Communicationcited by 5
- 2023Defining a New NLP Playgroundcited by 4
- 2025EgoSocial: Benchmarking Proactive Intervention Ability of Omnimodal LLMs via Egocentric Social Interaction Perceptioncited by 2
- 2026Detecting AI Impostors: How Do Middle Schoolers Identify LLM Agents in a Live Collaborative Setting?cited by 0
- 2026Detecting AI Impostors: How Do Middle Schoolers Identify LLM Agents in a Live Collaborative Setting?31 Aug 2026
- 2025EgoSocial: Benchmarking Proactive Intervention Ability of Omnimodal LLMs via Egocentric Social Interaction Perception15 Oct 2025
- 2025Deceive, Detect, and Disclose: Large Language Models Play Mini-Mafia27 Sep 2025
- 2025Communication is All You Need: Persuasion Dataset Construction via Multi-LLM Communication13 Feb 2025
- 2025Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimization7 Feb 2025
- 2024A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios5 Dec 2024
- 2024Werewolf Arena: A Case Study in LLM Evaluation via Social Deduction18 Jul 2024
- 2024Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolf30 May 2024
- 2023Long-Horizon Dialogue Understanding for Role Identification in the Game of Avalon with Large Language Models9 Nov 2023
- 2023Defining a New NLP Playground31 Oct 2023
- 2023Interactive Natural Language Processing22 May 2023