mlsanityData to 14 Oct 2026

Werewolf Among Us: A Multimodal Dataset for Modeling Persuasion Behaviors in Social Deduction Games

arXiv 2212.08279 ↗First posted 16 Dec 2022cs.LG cs.CL cs.CVcited by 11

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Abstract (arXiv)

Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human persuasive behaviors. In this paper, we introduce the first multimodal dataset for modeling persuasion behaviors. Our dataset includes 199 dialogue transcriptions and videos captured in a multi-player social deduction game setting, 26,647 utterance level annotations of persuasion strategy, and game level annotations of deduction game outcomes. We provide extensive experiments to show how dialogue context and visual signals benefit persuasion strategy prediction. We also explore the generalization ability of language models for persuasion modeling and the role of persuasion strategies in predicting social deduction game outcomes. Our dataset, code, and models can be found at https://persuasion-deductiongame.socialai-data.org.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 14 of its 34 references that are in the map. First posted on arXiv 16 Dec 2022.

Builds on

14 of 34 references.

References · 14

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  12. 2021Weakly-Supervised Hierarchical Models for Predicting Persuasive Strategies in Good-faith Textual Requestscited by 16
2 more
  1. 2019What Gets Echoed? Understanding the "Pointers" in Explanations of Persuasive Argumentscited by 8
  2. 2022Training an Assassin AI for The Resistance: Avaloncited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 3; 2025: 4; 2026: 1.

11 papers.