Sonic: Shifting Focus to Global Audio Perception in Portrait Animation
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Cited by 25 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
The study of talking face generation mainly explores the intricacies of synchronizing facial movements and crafting visually appealing, temporally-coherent animations. However, due to the limited exploration of global audio perception, current approaches predominantly employ auxiliary visual and spatial knowledge to stabilize the movements, which often results in the deterioration of the naturalness and temporal inconsistencies.Considering the essence of audio-driven animation, the audio signal serves as the ideal and unique priors to adjust facial expressions and lip movements, without resorting to interference of any visual signals. Based on this motivation, we propose a novel paradigm, dubbed as Sonic, to shift focus on the exploration of global audio perception.To effectively leverage global audio knowledge, we disentangle it into intra- and inter-clip audio perception and collaborate with both aspects to enhance overall perception.For the intra-clip audio perception, 1). Context-enhanced audio learning, in which long-range intra-clip temporal audio knowledge is extracted to provide facial expression and lip motion priors implicitly expressed as the tone and speed of speech. 2). Motion-decoupled controller, in which the motion of the head and expression movement are disentangled and independently controlled by intra-audio clips. Most importantly, for inter-clip audio perception, as a bridge to connect the intra-clips to achieve the global perception, Time-aware position shift fusion, in which the global inter-clip audio information is considered and fused for long-audio inference via through consecutively time-aware shifted windows. Extensive experiments demonstrate that the novel audio-driven paradigm outperform existing SOTA methodologies in terms of video quality, temporally consistency, lip synchronization precision, and motion diversity.
Key facts. Cited by 70 papers in the map (data through 7 Oct 2026). Builds on 42 of its 57 references that are in the map. First posted on arXiv 25 Nov 2024.
Builds on
42 of 57 references.
References · 42
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- 2018VoxCeleb2: Deep Speaker Recognitioncited by 862
- 2020A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wildcited by 669
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- 2023Text2Video-Zero: Text-to-Image Diffusion Models are Zero-Shot Video Generatorscited by 666
- 2023Structure and Content-Guided Video Synthesis with Diffusion Modelscited by 589
- 2024VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Modelscited by 568
- 2019Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Setcited by 481
- 2023VideoComposer: Compositional Video Synthesis with Motion Controllabilitycited by 461
- 2024Lumiere: A Space-Time Diffusion Model for Video Generationcited by 450
- 2022Latent Video Diffusion Models for High-Fidelity Long Video Generationcited by 385
- 2022SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animationcited by 380
- 2022MCVD: Masked Conditional Video Diffusion for Prediction, Generation, and Interpolationcited by 307
- 2022CelebV-HQ: A Large-Scale Video Facial Attributes Datasetcited by 246
- 2024EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditionscited by 233
- 2024Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animationcited by 198
- 2024EchoMimic: Lifelike Audio-Driven Portrait Animations through Editable Landmark Conditionscited by 196
- 2024AniPortrait: Audio-Driven Synthesis of Photorealistic Portrait Animationcited by 191
- 2024VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Timecited by 186
- 2022VFHQ: A High-Quality Dataset and Benchmark for Video Face Super-Resolutioncited by 174
- 2023NUWA-XL: Diffusion over Diffusion for eXtremely Long Video Generationcited by 170
- 2022StyleHEAT: One-Shot High-Resolution Editable Talking Face Generation via Pre-trained StyleGANcited by 169
- 2018Lip Movements Generation at a Glancecited by 154
- 2023DiffTalk: Crafting Diffusion Models for Generalized Audio-Driven Portraits Animationcited by 136
- 2023CelebV-Text: A Large-Scale Facial Text-Video Datasetcited by 103
- 2024Loopy: Taming Audio-Driven Portrait Avatar with Long-Term Motion Dependencycited by 102
- 2024Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animationcited by 95
- 2024V-Express: Conditional Dropout for Progressive Training of Portrait Video Generationcited by 85
- 2024AniTalker: Animate Vivid and Diverse Talking Faces through Identity-Decoupled Facial Motion Encodingcited by 67
- 2024VLOGGER: Multimodal Diffusion for Embodied Avatar Synthesiscited by 48
- 2023VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid Priorcited by 47
- 2023GAIA: Zero-shot Talking Avatar Generationcited by 43
- 2024RealTalk: Real-time and Realistic Audio-driven Face Generation with 3D Facial Prior-guided Identity Alignment Networkcited by 14
- 2024LinguaLinker: Audio-Driven Portraits Animation with Implicit Facial Control Enhancementcited by 1
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Citing papers per year: 2024: 1; 2025: 44; 2026: 25.
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