FlashLips: 100-FPS Mask-Free Latent Lip-Sync using Reconstruction Instead of Diffusion or GANs
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Abstract (arXiv)
We present FlashLips, a two-stage, mask-free lip-sync system that decouples lips control from rendering and achieves real-time performance, with our U-Net variant running at over 100 FPS on a single GPU, while matching the visual quality of larger state-of-the-art models. Stage 1 is a compact, one-step latent-space editor that reconstructs an image using a reference identity, a masked target frame, and a low-dimensional lips-pose vector, trained purely with reconstruction losses - no GANs or diffusion. To remove explicit masks at inference, we use self-supervision via mouth-altered target variants as pseudo ground truth, teaching the network to localize lip edits while preserving the rest. Stage 2 is an audio-to-pose transformer trained with a flow-matching objective to predict lips-pose vectors from speech. Together, these stages form a simple and stable pipeline that combines deterministic reconstruction with robust audio control, delivering high perceptual quality and faster-than-real-time speed.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 51 of its 66 references that are in the map. First posted on arXiv 23 Dec 2025.
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References · 51
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38 more
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- 2025OmniSync: Towards Universal Lip Synchronization via Diffusion Transformers
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- 2026ComplexSync: High-Fidelity and Real-Time Lip Sync in Complex Scenarios
- 2026Lip Forcing: Few-Step Autoregressive Diffusion for Real-time Lip Synchronization
- 2024Style-Preserving Lip Sync via Audio-Aware Style Reference
- 2026HighSync: High-Quality Lip Synchronization via Latent Diffusion Models
- 2024Make Your Actor Talk: Generalizable and High-Fidelity Lip Sync with Motion and Appearance Disentanglement
- 2025From Inpainting to Editing: Unlocking Robust Mask-Free Visual Dubbing via Generative Bootstrapping