The Garden of Forking Paths: Threading Narrative Archetype as a Semantic Signal Through Gameplay Planning
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Abstract (arXiv)
Generative models can produce individual game facets, but whole-game generation remains an orchestration problem: narrative, level structure, encounters, objectives, rewards, and visuals must express shared intent. We present Forking Garden, a branching game generation system that uses narrative archetype as a persistent semantic signal across the generation pipeline. Narrative progression is represented as soft Rise/Fall states; candidate plot nodes are generated before structural constraints assemble archetype-conforming graphs. The same state then conditions encounter composition, objectives, rewards, and runtime difficulty adaptation, while a shared symbolic schema preserves narrative entities and gameplay configurations through content instantiation. Across 10 storylines, generated paths exhibit distinguishable archetypal trajectories, narrative threat predicts damage taken by a threat-blind combat agent, and generate-first-constrain-later yields 2.6 times the entity diversity of a hierarchical baseline. A 16-participant study further suggests that propagated Rise/Fall distinctions can remain meaningful during play, while also supporting narrative understanding and creator-oriented interpretation.
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References · 12
- 2020Neurosymbolic AI: The 3rd Wavecited by 253
- 2016The emotional arcs of stories are dominated by six basic shapescited by 69
- 2024StoryVerse: Towards Co-authoring Dynamic Plot with LLM-based Character Simulation via Narrative Planningcited by 20
- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
- 2025MoVer: Motion Verification for Motion Graphics Animationscited by 10
- 2025Hierarchical Planning for Complex Tasks with Knowledge Graph-RAG and Symbolic Verificationcited by 9
- 2022TropeTwist: Trope-based Narrative Structure Generationcited by 8
- 2022Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structurescited by 6
- 2025Symbolic Representation for Any-to-Any Generative Taskscited by 3
- 2023PlotMap: Automated Layout Design for Building Game Worldscited by 2
- 2025DiaryPlay: AI-Assisted Authoring of Interactive Vignettes for Everyday Storytellingcited by 2
- 2026Self-Consistency for LLM-Based Motion Trajectory Generation and Verificationcited by 1
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