mlsanityData to 7 Oct 2026

Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning

arXiv 2105.13807 ↗First posted 21 May 2021cs.LGcited by 19

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Abstract (arXiv)

In recent years, researchers have achieved great success in applying Deep Reinforcement Learning (DRL) algorithms to Real-time Strategy (RTS) games, creating strong autonomous agents that could defeat professional players in StarCraft~II. However, existing approaches to tackle full games have high computational costs, usually requiring the use of thousands of GPUs and CPUs for weeks. This paper has two main contributions to address this issue: 1) We introduce Gym-μRTS (pronounced "gym-micro-RTS") as a fast-to-run RL environment for full-game RTS research and 2) we present a collection of techniques to scale DRL to play full-game μRTS as well as ablation studies to demonstrate their empirical importance. Our best-trained bot can defeat every μRTS bot we tested from the past μRTS competitions when working in a single-map setting, resulting in a state-of-the-art DRL agent while only taking about 60 hours of training using a single machine (one GPU, three vCPU, 16GB RAM). See the blog post at https://wandb.ai/vwxyzjn/gym-microrts-paper/reports/Gym-RTS-Toward-Affordable-Deep-Reinforcement-Learning-Research-in-Real-Time-Strategy-Games--Vmlldzo2MDIzMTg and the source code at https://github.com/vwxyzjn/gym-microrts-paper

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Builds on 17 of its 34 references that are in the map. First posted on arXiv 21 May 2021.

Builds on

17 of 34 references.

References · 17

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
  3. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  4. 2016Identity Mappings in Deep Residual Networkscited by 1,960
  5. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
  6. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
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  8. 2019The StarCraft Multi-Agent Challengecited by 589
  9. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 268
  10. 2020A Closer Look at Invalid Action Masking in Policy Gradient Algorithmscited by 160
  11. 2020Action Space Shaping in Deep Reinforcement Learningcited by 45
  12. 2020TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Gamecited by 21
5 more
  1. 2017ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Gamescited by 16
  2. 2018TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Gamecited by 14
  3. 2018Modular Architecture for StarCraft II with Deep Reinforcement Learningcited by 10
  4. 2017Combinatorial Multi-armed Bandits for Real-Time Strategy Gamescited by 7
  5. 2018Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Gamescited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 1; 2023: 6; 2024: 3; 2025: 5; 2026: 3.

19 papers.

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  1. 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
  2. 2023RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Gamescited by 7
  3. 2023No Prior Mask: Eliminate Redundant Action for Deep Reinforcement Learningcited by 6
  4. 2022Maze Learning using a Hyperdimensional Predictive Processing Cognitive Architecturecited by 4
  5. 2026TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agentscited by 4
  6. 2021CleanRL: High-quality Single-file Implementations of Deep Reinforcement Learning Algorithmscited by 3
  7. 2023ADAPTER-RL: Adaptation of Any Agent using Reinforcement Learningcited by 2
  8. 2024A Competition Winning Deep Reinforcement Learning Agent in microRTScited by 2
  9. 2025Strategy-Augmented Planning for Large Language Models via Opponent Exploitationcited by 2
  10. 2025InnateCoder: Learning Programmatic Options with Foundation Modelscited by 2
  11. 2023Transformers as Policies for Variable Action Environmentscited by 1
  12. 2024PyTAG: Tabletop Games for Multi-Agent Reinforcement Learningcited by 1
7 more
  1. 2026Neuro-symbolic Action Masking for Deep Reinforcement Learningcited by 1
  2. 2023Joint action loss for proximal policy optimizationcited by 0
  3. 2023Centralized control for multi-agent RL in a complex Real-Time-Strategy gamecited by 0
  4. 2025Reducing Action Space for Deep Reinforcement Learning via Causal Effect Estimationcited by 0
  5. 2025Play Style Identification Using Low-Level Representations of Play Traces in MicroRTScited by 0
  6. 2025Empowering LLMs with Parameterized Skills for Adversarial Long-Horizon Planningcited by 0
  7. 2026Constrained Command-Conditioned Reinforcement Learning with Bandit Strategy Selection in Real-Time Strategy Gamescited by 0