Compact Tetrahedralization-based Acceleration Structure for Ray Tracing
Not on the map. Why?
Abstract (arXiv)
We propose a compact and efficient tetrahedral mesh representation to improve the ray-tracing performance. We reorder tetrahedral mesh data using a space-filling curve to improve cache locality. Most importantly, we propose an efficient ray traversal algorithm. We provide details of common ray tracing operations on tetrahedral meshes and give the GPU implementation of our traversal method. We demonstrate our findings through a set of comprehensive experiments. Our method outperforms existing tetrahedral mesh-based traversal methods and yields comparable results to the traversal methods based on the state of the art acceleration structures such as k-dimensional (k-d) trees and Bounding Volume Hierarchies (BVHs).
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 3 Mar 2021.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2024: 1.
1 paper.