mlsanityData to 7 Oct 2026

Motion Blender Gaussian Splatting for Dynamic Scene Reconstruction

arXiv 2503.09040 ↗First posted 12 Mar 2025cs.CV cs.ROcited by 3

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Abstract (arXiv)

Gaussian splatting has emerged as a powerful tool for high-fidelity reconstruction of dynamic scenes. However, existing methods primarily rely on implicit motion representations, such as encoding motions into neural networks or per-Gaussian parameters, which makes it difficult to further manipulate the reconstructed motions. This lack of explicit controllability limits existing methods to replaying recorded motions only, which hinders a wider application in robotics. To address this, we propose Motion Blender Gaussian Splatting (MBGS), a novel framework that uses motion graphs as an explicit and sparse motion representation. The motion of a graph's links is propagated to individual Gaussians via dual quaternion skinning, with learnable weight painting functions that determine the influence of each link. The motion graphs and 3D Gaussians are jointly optimized from input videos via differentiable rendering. Experiments show that MBGS achieves state-of-the-art performance on the highly challenging iPhone dataset while being competitive on HyperNeRF. We demonstrate the application potential of our method in animating novel object poses, synthesizing real robot demonstrations, and predicting robot actions through visual planning. The source code, models, video demonstrations can be found at http://mlzxy.github.io/motion-blender-gs.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 42 of its 65 references that are in the map. First posted on arXiv 12 Mar 2025.

Builds on

42 of 65 references.

References · 42

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  5. 2018World Modelscited by 1,444
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  7. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  9. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  10. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  11. 2023BridgeData V2: A Dataset for Robot Learning at Scalecited by 634
  12. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
30 more
  1. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  2. 2023Learning Interactive Real-World Simulatorscited by 440
  3. 2024Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robotscited by 373
  4. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  5. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  6. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  7. 2023Pix2Video: Video Editing using Image Diffusioncited by 318
  8. 2023DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editingcited by 293
  9. 2022TAP-Vid: A Benchmark for Tracking Any Point in a Videocited by 258
  10. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
  11. 2024Sapiens: Foundation for Human Vision Modelscited by 229
  12. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  13. 2024Diffusion Model-Based Image Editing: A Surveycited by 212
  14. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
  15. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 199
  16. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  17. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
  18. 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 135
  19. 2024ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulationcited by 106
  20. 2024T-Rex2: Towards Generic Object Detection via Text-Visual Prompt Synergycited by 94
  21. 2024Video as the New Language for Real-World Decision Makingcited by 86
  22. 2024GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Graspingcited by 77
  23. 2023GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learningcited by 63
  24. 2024Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Roboticscited by 39
  25. 2024Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splattingcited by 37
  26. 2019SurfelWarp: Efficient Non-Volumetric Single View Dynamic Reconstructioncited by 31
  27. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
  28. 2023CAMM: Building Category-Agnostic and Animatable 3D Models from Monocular Videoscited by 10
  29. 2022Scene-level Tracking and Reconstruction without Object Priorscited by 4
  30. 2023Mono-STAR: Mono-camera Scene-level Tracking and Reconstructioncited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.