SplatR : Experience Goal Visual Rearrangement with 3D Gaussian Splatting and Dense Feature Matching
On the map: World models → Embodied and robot world models
Abstract (arXiv)
Experience Goal Visual Rearrangement task stands as a foundational challenge within Embodied AI, requiring an agent to construct a robust world model that accurately captures the goal state. The agent uses this world model to restore a shuffled scene to its original configuration, making an accurate representation of the world essential for successfully completing the task. In this work, we present a novel framework that leverages on 3D Gaussian Splatting as a 3D scene representation for experience goal visual rearrangement task. Recent advances in volumetric scene representation like 3D Gaussian Splatting, offer fast rendering of high quality and photo-realistic novel views. Our approach enables the agent to have consistent views of the current and the goal setting of the rearrangement task, which enables the agent to directly compare the goal state and the shuffled state of the world in image space. To compare these views, we propose to use a dense feature matching method with visual features extracted from a foundation model, leveraging its advantages of a more universal feature representation, which facilitates robustness, and generalization. We validate our approach on the AI2-THOR rearrangement challenge benchmark and demonstrate improvements over the current state of the art methods
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 4 of its 52 references that are in the map. First posted on arXiv 21 Nov 2024.
Builds on
4 of 52 references.
References · 4
- 2023Segment Anythingcited by 8,158
- 2023UniTeam: Open Vocabulary Mobile Manipulation Challengecited by 15
- 2024Towards Open-World Mobile Manipulation in Homes: Lessons from the Neurips 2023 HomeRobot Open Vocabulary Mobile Manipulation Challengecited by 9
- 2023Language-Conditioned Semantic Search-Based Policy for Robotic Manipulation Taskscited by 5
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Citing papers per year: 2025: 2.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2024Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Robotics
- 2026X-GS: An Extensible Framework for Perceiving and Thinking with 3D Gaussian Splatting
- 2025SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models
- 2026Mirage2Matter: A Physically Grounded Gaussian World Model from Video
- 2025Scene Splatter: Momentum 3D Scene Generation from Single Image with Video Diffusion Model
- 2025Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
- 2026SplatReasoner: Enhancing Embodied Reasoning and Grounding by Novel View Synthesis
- 2025ReCoGS: Real-time ReColoring for Gaussian Splatting scenes