A Refined 3D Gaussian Representation for High-Quality Dynamic Scene Reconstruction
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Abstract (arXiv)
In recent years, Neural Radiance Fields (NeRF) has revolutionized three-dimensional (3D) reconstruction with its implicit representation. Building upon NeRF, 3D Gaussian Splatting (3D-GS) has departed from the implicit representation of neural networks and instead directly represents scenes as point clouds with Gaussian-shaped distributions. While this shift has notably elevated the rendering quality and speed of radiance fields but inevitably led to a significant increase in memory usage. Additionally, effectively rendering dynamic scenes in 3D-GS has emerged as a pressing challenge. To address these concerns, this paper purposes a refined 3D Gaussian representation for high-quality dynamic scene reconstruction. Firstly, we use a deformable multi-layer perceptron (MLP) network to capture the dynamic offset of Gaussian points and express the color features of points through hash encoding and a tiny MLP to reduce storage requirements. Subsequently, we introduce a learnable denoising mask coupled with denoising loss to eliminate noise points from the scene, thereby further compressing 3D Gaussian model. Finally, motion noise of points is mitigated through static constraints and motion consistency constraints. Experimental results demonstrate that our method surpasses existing approaches in rendering quality and speed, while significantly reducing the memory usage associated with 3D-GS, making it highly suitable for various tasks such as novel view synthesis, and dynamic mapping.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 29 of its 36 references that are in the map. First posted on arXiv 28 May 2024.
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29 of 36 references.
References · 29
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
17 more
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 214
- 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
- 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
- 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 68
- 2024Deblurring 3D Gaussian Splattingcited by 66
- 2023Temporal Interpolation Is All You Need for Dynamic Neural Radiance Fieldscited by 59
- 2022Neural Deformable Voxel Grid for Fast Optimization of Dynamic View Synthesiscited by 43
- 2023Gaussian Splatting with NeRF-based Color and Opacitycited by 30
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