mlsanityData to 14 Oct 2026

MotionGS : Compact Gaussian Splatting SLAM by Motion Filter

arXiv 2405.11129 ↗First posted 18 May 2024cs.CVcited by 7

Not on the map. Why?

Abstract (arXiv)

With their high-fidelity scene representation capability, the attention of SLAM field is deeply attracted by the Neural Radiation Field (NeRF) and 3D Gaussian Splatting (3DGS). Recently, there has been a surge in NeRF-based SLAM, while 3DGS-based SLAM is sparse. A novel 3DGS-based SLAM approach with a fusion of deep visual feature, dual keyframe selection and 3DGS is presented in this paper. Compared with the existing methods, the proposed tracking is achieved by feature extraction and motion filter on each frame. The joint optimization of poses and 3D Gaussians runs through the entire mapping process. Additionally, the coarse-to-fine pose estimation and compact Gaussian scene representation are implemented by dual keyframe selection and novel loss functions. Experimental results demonstrate that the proposed algorithm not only outperforms the existing methods in tracking and mapping, but also has less memory usage.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 28 of its 43 references that are in the map. First posted on arXiv 18 May 2024.

Builds on

28 of 43 references.

References · 28

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,079
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  4. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  5. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  6. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
  7. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
  8. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
  9. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  10. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  11. 2023Gaussian Splatting SLAMcited by 415
  12. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
16 more
  1. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  2. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  3. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  4. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 184
  5. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  6. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  7. 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
  8. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
  9. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
  10. 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 133
  11. 2018A micro Lie theory for state estimation in roboticscited by 124
  12. 2024RGBD GS-ICP SLAMcited by 65
  13. 2023HI-SLAM: Monocular Real-time Dense Mapping with Hybrid Implicit Fieldscited by 31
  14. 2018SurfelMeshing: Online Surfel-Based Mesh Reconstructioncited by 29
  15. 2019Real-time Scalable Dense Surfel Mappingcited by 20
  16. 2018OVPC Mesh: 3D Free-space Representation for Local Ground Vehicle Navigationcited by 7

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 5; 2026: 1.

7 papers.