mlsanityData to 14 Oct 2026

GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation

arXiv 2507.02941 ↗First posted 27 Jun 2025cs.CV cs.AI cs.CLcited by 3

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Abstract (arXiv)

GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and image-generative AI models have enabled indie developers to create visual assets, such as sprites, for game interactions. However, generating visuals that align with game narratives remains challenging due to inconsistent AI outputs, requiring manual adjustments by human artists. The diversity of visual representations in automatically generated game content is also limited because of the imbalance in distributions across styles for training data. GameTileNet addresses this by collecting artist-created game tiles from OpenGameArt.org under Creative Commons licenses and providing semantic annotations to support narrative-driven content generation. The dataset introduces a pipeline for object detection in low-resolution tile-based game art (e.g., 32x32 pixels) and annotates semantics, connectivity, and object classifications. GameTileNet is a valuable resource for improving PCG methods, supporting narrative-rich game content, and establishing a baseline for object detection in low-resolution, non-photorealistic images. TL;DR: GameTileNet is a semantic dataset of low-resolution game tiles designed to support narrative-driven procedural content generation through visual-language alignment.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 7 of its 28 references that are in the map. First posted on arXiv 27 Jun 2025.

Builds on

7 of 28 references.

References · 7

  1. 2016Semantic Understanding of Scenes through the ADE20K Datasetcited by 1,069
  2. 2016Studying Very Low Resolution Recognition Using Deep Networkscited by 36
  3. 2024Word2World: Generating Stories and Worlds through Large Language Modelscited by 18
  4. 2021Tile Embedding: A General Representation for Procedural Level Generation via Machine Learningcited by 9
  5. 2024Collaborative Comic Generation: Integrating Visual Narrative Theories with AI Models for Enhanced Creativitycited by 6
  6. 2025Hierarchical Knowledge Graphs for Story Understanding in Visual Narrativescited by 5
  7. 2023A Customizable Generator for Comic-Style Visual Narrativecited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.