The Go Transformer: Natural Language Modeling for Game Play
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Abstract (arXiv)
This work applies natural language modeling to generate plausible strategic moves in the ancient game of Go. We train the Generative Pretrained Transformer (GPT-2) to mimic the style of Go champions as archived in Smart Game Format (SGF), which offers a text description of move sequences. The trained model further generates valid but previously unseen strategies for Go. Because GPT-2 preserves punctuation and spacing, the raw output of the text generator provides inputs to game visualization and creative patterns, such as the Sabaki project's game engine using auto-replays. Results demonstrate that language modeling can capture both the sequencing format of championship Go games and their strategic formations. Compared to random game boards, the GPT-2 fine-tuning shows efficient opening move sequences favoring corner play over less advantageous center and side play. Game generation as a language modeling task offers novel approaches to more than 40 other board games where historical text annotation provides training data (e.g., Amazons & Connect 4/6).
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Jul 2020.
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Citing papers per year: 2021: 2; 2022: 0; 2023: 1; 2024: 9.
12 papers.
- 2024Large Language Models and Games: A Survey and Roadmapcited by 91
- 2024Word2World: Generating Stories and Worlds through Large Language Modelscited by 18
- 2023An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agentscited by 15
- 2024GPT for Games: A Scoping Review (2020-2023)cited by 10
- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
- 2024Missed Connections: Lateral Thinking Puzzles for Large Language Modelscited by 9
- 2021Puzzle Solving without Search or Human Knowledge: An Unnatural Language Approachcited by 8
- 2024GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Mapscited by 8
- 2024Codenames as a Benchmark for Large Language Modelscited by 8
- 2024A Text-to-Game Engine for UGC-Based Role-Playing Gamescited by 1
- 2021Reinforcement Learning with Information-Theoretic Actuationcited by 0
- 2024Bridging Local and Global Knowledge via Transformer in Board Gamescited by 0
- 2024Codenames as a Benchmark for Large Language Models16 Dec 2024
- 2024GPT for Games: An Updated Scoping Review (2020-2024)1 Nov 2024
- 2024GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps10 Oct 2024
- 2024Bridging Local and Global Knowledge via Transformer in Board Games7 Oct 2024
- 2024A Text-to-Game Engine for UGC-Based Role-Playing Games11 Jul 2024
- 2024Word2World: Generating Stories and Worlds through Large Language Models6 May 2024
- 2024GPT for Games: A Scoping Review (2020-2023)27 Apr 2024
- 2024Missed Connections: Lateral Thinking Puzzles for Large Language Models17 Apr 2024
- 2024Large Language Models and Games: A Survey and Roadmap28 Feb 2024
- 2023An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents10 Sep 2023
- 2021Reinforcement Learning with Information-Theoretic Actuation30 Sep 2021
- 2021Puzzle Solving without Search or Human Knowledge: An Unnatural Language Approach7 Sep 2021