mlsanityData to 14 Oct 2026

Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence

arXiv 2210.07109 ↗First posted 13 Oct 2022cs.CL cs.AIcited by 35

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Abstract (arXiv)

AI researchers have posited Dungeons and Dragons (D&D) as a challenge problem to test systems on various language-related capabilities. In this paper, we frame D&D specifically as a dialogue system challenge, where the tasks are to both generate the next conversational turn in the game and predict the state of the game given the dialogue history. We create a gameplay dataset consisting of nearly 900 games, with a total of 7,000 players, 800,000 dialogue turns, 500,000 dice rolls, and 58 million words. We automatically annotate the data with partial state information about the game play. We train a large language model (LM) to generate the next game turn, conditioning it on different information. The LM can respond as a particular character or as the player who runs the game--i.e., the Dungeon Master (DM). It is trained to produce dialogue that is either in-character (roleplaying in the fictional world) or out-of-character (discussing rules or strategy). We perform a human evaluation to determine what factors make the generated output plausible and interesting. We further perform an automatic evaluation to determine how well the model can predict the game state given the history and examine how well tracking the game state improves its ability to produce plausible conversational output.

Key facts. Cited by 35 papers in the map (data through 14 Oct 2026). Builds on 29 of its 46 references that are in the map. First posted on arXiv 13 Oct 2022.

Builds on

29 of 46 references.

References · 29

  1. 2020Language Models are Few-Shot Learnerscited by 32,419
  2. 2022LaMDA: Language Models for Dialog Applicationscited by 1,220
  3. 2018Hierarchical Neural Story Generationcited by 1,193
  4. 2019DialoGPT: Large-Scale Generative Pre-training for Conversational Response Generationcited by 842
  5. 2018Personalizing Dialogue Agents: I have a dog, do you have pets too?cited by 828
  6. 2019CTRL: A Conditional Transformer Language Model for Controllable Generationcited by 762
  7. 2020Towards a Human-like Open-Domain Chatbotcited by 470
  8. 2018AllenNLP: A Deep Semantic Natural Language Processing Platformcited by 347
  9. 2016Deep Reinforcement Learning for Dialogue Generationcited by 288
  10. 2018Plan-And-Write: Towards Better Automatic Storytellingcited by 234
  11. 2019Learning to Speak and Act in a Fantasy Text Adventure Gamecited by 122
  12. 2020Keep CALM and Explore: Language Models for Action Generation in Text-based Gamescited by 108
17 more
  1. 2020PlotMachines: Outline-Conditioned Generation with Dynamic Plot State Trackingcited by 105
  2. 2019Do Massively Pretrained Language Models Make Better Storytellers?cited by 90
  3. 2017Event Representations for Automated Story Generation with Deep Neural Netscited by 63
  4. 2020STORIUM: A Dataset and Evaluation Platform for Machine-in-the-Loop Story Generationcited by 56
  5. 2020Controlling Style in Generated Dialoguecited by 38
  6. 2020How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worldscited by 35
  7. 2021Inferring the Reader: Guiding Automated Story Generation with Commonsense Reasoningcited by 29
  8. 2019Hierarchical Reinforcement Learning for Open-Domain Dialogcited by 27
  9. 2020Playing Text-Based Games with Common Sensecited by 21
  10. 2019"My Way of Telling a Story": Persona based Grounded Story Generationcited by 17
  11. 2019Toward Automated Quest Generation in Text-Adventure Gamescited by 14
  12. 2016Generative Deep Neural Networks for Dialogue: A Short Reviewcited by 13
  13. 2019Generating Interactive Worlds with Textcited by 13
  14. 2021DiSCoL: Toward Engaging Dialogue Systems through Conversational Line Guided Response Generationcited by 10
  15. 2021Collaborative Storytelling with Human Actors and AI Narratorscited by 10
  16. 2019Shaping the Narrative Arc: An Information-Theoretic Approach to Collaborative Dialoguecited by 6
  17. 2020Where is the context? -- A critique of recent dialogue datasetscited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 3; 2023: 10; 2024: 10; 2025: 11; 2026: 1.

35 papers.

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  1. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
  2. 2023Character-LLM: A Trainable Agent for Role-Playingcited by 339
  3. 2025From Web Search towards Agentic Deep Research: Incentivizing Search with Reasoning Agentscited by 51
  4. 2025Oolong: Evaluating Long Context Reasoning and Aggregation Capabilitiescited by 40
  5. 2023Interactive Natural Language Processingcited by 31
  6. 2025Theory of Mind in Large Language Models: Assessment and Enhancementcited by 25
  7. 2023CALYPSO: LLMs as Dungeon Masters' Assistantscited by 23
  8. 2022I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragonscited by 22
  9. 2023Modeling Cross-Cultural Pragmatic Inference with Codenames Duetcited by 20
  10. 2023FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Informationcited by 18
  11. 2024Word2World: Generating Stories and Worlds through Large Language Modelscited by 18
  12. 2023An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agentscited by 15
23 more
  1. 2022Ontologically Faithful Generation of Non-Player Character Dialoguescited by 7
  2. 2022CoRRPUS: Code-based Structured Prompting for Neurosymbolic Story Understandingcited by 7
  3. 2024Large Language Models as Minecraft Agentscited by 7
  4. 2023Thespian: Multi-Character Text Role-Playing Game Agentscited by 6
  5. 2024AgentGroupChat: An Interactive Group Chat Simulacra For Better Eliciting Emergent Behaviorcited by 6
  6. 2025Time to Talk: LLM Agents for Asynchronous Group Communication in Mafia Gamescited by 6
  7. 2025FaST: Feature-aware Sampling and Tuning for Personalized Preference Alignment with Limited Datacited by 6
  8. 2023Tachikuma: Understading Complex Interactions with Multi-Character and Novel Objects by Large Language Modelscited by 5
  9. 2024A LLM Benchmark based on the Minecraft Builder Dialog Agent Taskcited by 4
  10. 2024You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing AI Game Masters with Function Callingcited by 4
  11. 2025RESPONSE: Benchmarking the Ability of Language Models to Undertake Commonsense Reasoning in Crisis Situationcited by 4
  12. 2023Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Gamescited by 3
  13. 2024PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Gamescited by 3
  14. 2024An Implementation of Werewolf Agent That does not Truly Trust LLMscited by 3
  15. 2024AntEval: Evaluation of Social Interaction Competencies in LLM-Driven Agentscited by 2
  16. 2024Using Natural Language Inference to Improve Persona Extraction from Dialogue in a New Domaincited by 2
  17. 2024SAGA: A Participant-specific Examination of Story Alternatives and Goal Applicability for a Deeper Understanding of Complex Eventscited by 2
  18. 2025PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Gamescited by 2
  19. 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 2
  20. 2025Collaborative Storytelling and LLM: A Linguistic Analysis of Automatically-Generated Role-Playing Game Sessionscited by 1
  21. 2025Playing with Voices: Tabletop Role-Playing Game Recordings as a Diarization Challengecited by 0
  22. 2025First Steps Towards Overhearing LLM Agents: A Case Study With Dungeons & Dragons Gameplaycited by 0
  23. 2026Position: AI Is Not Ready for Strategic Conflictscited by 0