The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer
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Abstract (arXiv)
This paper studies how large language models (LLMs) can act as effective, high-level creative collaborators and ``muses'' for game design. We model the design of this study after the exercises artists use by looking at amorphous ink splotches for creative inspiration. Our goal is to determine whether AI-assistance can improve, hinder, or provide an alternative quality to games when compared to the creative intents implemented by human designers. The capabilities of LLMs as game designers are stress tested by placing it at the forefront of the decision making process. Three prototype games are designed across 3 different genres: (1) a minimalist base game, (2) a game with features and game feel elements added by a human game designer, and (3) a game with features and feel elements directly implemented from prompted outputs of the LLM, ChatGPT. A user study was conducted and participants were asked to blindly evaluate the quality and their preference of these games. We discuss both the development process of communicating creative intent to an AI chatbot and the synthesized open feedback of the participants. We use this data to determine both the benefits and shortcomings of AI in a more design-centric role.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 9 of its 24 references that are in the map. First posted on arXiv 4 Mar 2024.
Builds on
9 of 24 references.
References · 9
- 2023Level Generation Through Large Language Modelscited by 68
- 2019Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creatorscited by 31
- 2023Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights using Generative AIcited by 21
- 2023The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddingscited by 14
- 2023"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-To-Image-Generation AI by Game Industry Professionalscited by 11
- 2023Lode Encoder: AI-constrained co-creativitycited by 6
- 2023A Preliminary Study on a Conceptual Game Feature Generation and Recommendation Systemcited by 6
- 2021Design-Driven Requirements for Computationally Co-Creative Game AI Design Toolscited by 3
- 2020Designing Game Feel. A Surveycited by 1
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Citing papers per year: 2024: 8; 2025: 3; 2026: 1.
12 papers.
- 2024GAVEL: Generating Games Via Evolution and Language Modelscited by 24
- 2024Word2World: Generating Stories and Worlds through Large Language Modelscited by 18
- 2024Unbounded: A Generative Infinite Game of Character Life Simulationcited by 14
- 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Enginescited by 12
- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
- 2024FactorSim: Generative Simulation via Factorized Representationcited by 9
- 2024Grammar-based Game Description Generation using Large Language Modelscited by 7
- 2025AnimeGamer: Infinite Anime Life Simulation with Next Game State Predictioncited by 7
- 2024From Code to Play: Benchmarking Program Search for Games Using Large Language Modelscited by 5
- 2024Can Large Language Models Create New Knowledge for Spatial Reasoning Tasks?cited by 1
- 2025Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Modelscited by 0
- 2025Multi-Agent Game Generation and Evaluation via Audio-Visual Recordingscited by 0
- 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines3 Mar 2026
- 2025Multi-Agent Game Generation and Evaluation via Audio-Visual Recordings1 Aug 2025
- 2025Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models16 Jul 2025
- 2025AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction1 Apr 2025
- 2024From Code to Play: Benchmarking Program Search for Games Using Large Language Models5 Dec 2024
- 2024GPT for Games: An Updated Scoping Review (2020-2024)1 Nov 2024
- 2024Unbounded: A Generative Infinite Game of Character Life Simulation24 Oct 2024
- 2024FactorSim: Generative Simulation via Factorized Representation26 Sep 2024
- 2024Grammar-based Game Description Generation using Large Language Models24 Jul 2024
- 2024GAVEL: Generating Games Via Evolution and Language Models12 Jul 2024
- 2024Can Large Language Models Create New Knowledge for Spatial Reasoning Tasks?23 May 2024
- 2024Word2World: Generating Stories and Worlds through Large Language Models6 May 2024