mlsanityData to 7 Oct 2026

Audio-Visual World Models: Learning Physically Grounded Multisensory Dynamics

arXiv 2512.00883 ↗First posted 30 Nov 2025cs.MM cs.CV cs.SDcited by 1

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

World models simulate environmental dynamics to enable embodied agents to plan and reason about future states. While real-world perception is inherently multimodal, existing approaches focus primarily on visual observations, leaving crucial spatial and temporal acoustic cues underexplored. In this work, we present a unified formulation of Audio-Visual World Models (AVWM), casting multimodal environment simulation under action control as a partially observable Markov decision process with synchronized audio-visual observations. As a foundational benchmark, we construct AVW-4k, comprising 30 hours of action-annotated binaural audio-visual trajectories across 76 indoor environments. To capture these physically grounded multisensory dynamics, we propose AV-CDiT (Audio-Visual Conditional Diffusion Transformer), featuring a novel modality expert architecture that balances visual and auditory learning, optimized via a three-stage training strategy. Extensive experiments demonstrate that AV-CDiT achieves high-fidelity prediction across both visual and auditory modalities. Furthermore, we validate its practical utility in embodied navigation, showing that AVWM significantly enhances a pretrained agent in continuous audio-visual navigation tasks.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 12 of its 50 references that are in the map. First posted on arXiv 30 Nov 2025.

Builds on

12 of 50 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
  2. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov
  3. 2017Matterport3D: Learning from RGB-D Data in Indoor Environments18 Sep

Other references · 9

  1. 2025Cosmos World Foundation Model Platform for Physical AIcited by 833
  2. 2023AudioLDM: Text-to-Audio Generation with Latent Diffusion Modelscited by 592
  3. 2023DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Datacited by 322
  4. 2019RoboNet: Large-Scale Multi-Robot Learningcited by 268
  5. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  6. 2025RLVR-World: Training World Models with Reinforcement Learningcited by 38
  7. 2025Planning with Reasoning using Vision Language World Modelcited by 36
  8. 2025PLAICraft: Large-Scale Time-Aligned Vision-Speech-Action Dataset for Embodied AIcited by 10
  9. 2025Seeing Speech and Sound: Distinguishing and Locating Audios in Visual Scenescited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2022AVLEN: Audio-Visual-Language Embodied Navigation in 3D Environments
  2. 2026HelixWorld: A Real-time Interactive Audio-Visual World Model
  3. 2026EchoWM: Open and Enterable Omnimodal World Models
  4. 2026Towards the Vision-Sound-Language-Action Paradigm: The HEAR Framework for Sound-Centric Manipulation
  5. 2026EgoSound: Benchmarking Sound Understanding in Egocentric Videos
  6. 2026Audio-Visual Intelligence in Large Foundation Models
  7. 2025SAVVY: Spatial Awareness via Audio-Visual LLMs through Seeing and Hearing
  8. 2025AstraNav-World: World Model for Foresight Control and Consistency