mlsanityData to 13 Oct 2026

Audio-Driven Reinforcement Learning for Head-Orientation in Naturalistic Environments

arXiv 2409.10048 ↗First posted 16 Sep 2024cs.SD cs.AI eess.AScited by 2

On the map: Deep reinforcement learning methods → RL training of language and agent models

Abstract (arXiv)

Although deep reinforcement learning (DRL) approaches in audio signal processing have seen substantial progress in recent years, audio-driven DRL for tasks such as navigation, gaze control and head-orientation control in the context of human-robot interaction have received little attention. Here, we propose an audio-driven DRL framework in which we utilise deep Q-learning to develop an autonomous agent that orients towards a talker in the acoustic environment based on stereo speech recordings. Our results show that the agent learned to perform the task at a near perfect level when trained on speech segments in anechoic environments (that is, without reverberation). The presence of reverberation in naturalistic acoustic environments affected the agent's performance, although the agent still substantially outperformed a baseline, randomly acting agent. Finally, we quantified the degree of generalization of the proposed DRL approach across naturalistic acoustic environments. Our experiments revealed that policies learned by agents trained on medium or high reverb environments generalized to low reverb environments, but policies learned by agents trained on anechoic or low reverb environments did not generalize to medium or high reverb environments. Taken together, this study demonstrates the potential of audio-driven DRL for tasks such as head-orientation control and highlights the need for training strategies that enable robust generalization across environments for real-world audio-driven DRL applications.

Key facts. Cited by 2 papers in the map (data through 13 Oct 2026). Placed in RL training of language and agent models, one of 15 directions in Deep reinforcement learning methods. Builds on 12 of its 30 references that are in the map. First posted on arXiv 16 Sep 2024.

Builds on

12 of 30 references.

References · 12

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  2. 2015Continuous control with deep reinforcement learningcited by 3,290
  3. 2017A Brief Survey of Deep Reinforcement Learningcited by 466
  4. 2018Conv-TasNet: Surpassing Ideal Time-Frequency Magnitude Masking for Speech Separationcited by 402
  5. 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 353
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  8. 2023A Review of Deep Learning Techniques for Speech Processingcited by 52
  9. 2021Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Soundscited by 40
  10. 2021A Survey on Deep Reinforcement Learning for Audio-Based Applicationscited by 17
  11. 2021A Deep Reinforcement Learning Approach to Audio-Based Navigation in a Multi-Speaker Environmentcited by 6
  12. 2021A Deep Reinforcement Learning Approach for Audio-based Navigation and Audio Source Localization in Multi-speaker Environmentscited by 1

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Cited by year (2026 to 13 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.