LEG-SLAM: Real-Time Language-Enhanced Gaussian Splatting for SLAM
Not on the map. Why?
Abstract (arXiv)
Modern Gaussian Splatting methods have proven highly effective for real-time photorealistic rendering of 3D scenes. However, integrating semantic information into this representation remains a significant challenge, especially in maintaining real-time performance for SLAM (Simultaneous Localization and Mapping) applications. In this work, we introduce LEG-SLAM -- a novel approach that fuses an optimized Gaussian Splatting implementation with visual-language feature extraction using DINOv2 followed by a learnable feature compressor based on Principal Component Analysis, while enabling an online dense SLAM. Our method simultaneously generates high-quality photorealistic images and semantically labeled scene maps, achieving real-time scene reconstruction with more than 10 fps on the Replica dataset and 18 fps on ScanNet. Experimental results show that our approach significantly outperforms state-of-the-art methods in reconstruction speed while achieving competitive rendering quality. The proposed system eliminates the need for prior data preparation such as camera's ego motion or pre-computed static semantic maps. With its potential applications in autonomous robotics, augmented reality, and other interactive domains, LEG-SLAM represents a significant step forward in real-time semantic 3D Gaussian-based SLAM. Project page: https://titrom025.github.io/LEG-SLAM/
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 27 of its 35 references that are in the map. First posted on arXiv 3 Jun 2025.
Builds on
27 of 35 references.
References · 27
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
- 2021Scaling Open-Vocabulary Image Segmentation with Image-Level Labelscited by 471
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 411
- 2023LangSplat: 3D Language Gaussian Splattingcited by 410
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
15 more
- 2021Editing Conditional Radiance Fieldscited by 222
- 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 183
- 2022Panoptic Lifting for 3D Scene Understanding with Neural Fieldscited by 171
- 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
- 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 152
- 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
- 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 139
- 2024SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAMcited by 86
- 2024Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splattingcited by 81
- 2024Talking to DINO: Bridging Self-Supervised Vision Backbones with Language for Open-Vocabulary Segmentationcited by 42
- 2024SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAMcited by 41
- 2023DNS SLAM: Dense Neural Semantic-Informed SLAMcited by 23
- 2024BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesiscited by 20
- 2024NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splattingcited by 16
- 2024RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splattingcited by 6
Built on by
Citing papers per year: 2025: 1; 2026: 1.
2 papers.