mlsanityData to 14 Oct 2026

GO-NeRF: Generating Objects in Neural Radiance Fields for Virtual Reality Content Creation

arXiv 2401.05750 ↗First posted 11 Jan 2024cs.CVcited by 3

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Abstract (arXiv)

Virtual environments (VEs) are pivotal for virtual, augmented, and mixed reality systems. Despite advances in 3D generation and reconstruction, the direct creation of 3D objects within an established 3D scene (represented as NeRF) for novel VE creation remains a relatively unexplored domain. This process is complex, requiring not only the generation of high-quality 3D objects but also their seamless integration into the existing scene. To this end, we propose a novel pipeline featuring an intuitive interface, dubbed GO-NeRF. Our approach takes text prompts and user-specified regions as inputs and leverages the scene context to generate 3D objects within the scene. We employ a compositional rendering formulation that effectively integrates the generated 3D objects into the scene, utilizing optimized 3D-aware opacity maps to avoid unintended modifications to the original scene. Furthermore, we develop tailored optimization objectives and training strategies to enhance the model's ability to capture scene context and mitigate artifacts, such as floaters, that may occur while optimizing 3D objects within the scene. Extensive experiments conducted on both forward-facing and 360o scenes demonstrate the superior performance of our proposed method in generating objects that harmonize with surrounding scenes and synthesizing high-quality novel view images. We are committed to making our code publicly available.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 49 of its 59 references that are in the map. First posted on arXiv 11 Jan 2024.

Builds on

49 of 59 references.

References · 49

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37 more
  1. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  2. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
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  12. 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
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  26. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 142
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 0; 2026: 2.

3 papers.