mlsanityData to 14 Oct 2026

Face Reflectance and Geometry Modeling via Differentiable Ray Tracing

arXiv 1910.05200 ↗First posted 3 Oct 2019cs.CV cs.GRcited by 4

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Abstract (arXiv)

We present a novel strategy to automatically reconstruct 3D faces from monocular images with explicitly disentangled facial geometry (pose, identity and expression), reflectance (diffuse and specular albedo), and self-shadows. The scene lights are modeled as a virtual light stage with pre-oriented area lights used in conjunction with differentiable Monte-Carlo ray tracing to optimize the scene and face parameters. With correctly disentangled self-shadows and specular reflection parameters, we can not only obtain robust facial geometry reconstruction, but also gain explicit control over these parameters, with several practical applications. We can change facial expressions with accurate resultant self-shadows or relight the scene and obtain accurate specular reflection and several other parameter combinations.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 3 Oct 2019.

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Citing papers per year: 2021: 2; 2022: 1; 2023: 1.

4 papers.