Transforming Radiance Field with Lipschitz Network for Photorealistic 3D Scene Stylization
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Abstract (arXiv)
Recent advances in 3D scene representation and novel view synthesis have witnessed the rise of Neural Radiance Fields (NeRFs). Nevertheless, it is not trivial to exploit NeRF for the photorealistic 3D scene stylization task, which aims to generate visually consistent and photorealistic stylized scenes from novel views. Simply coupling NeRF with photorealistic style transfer (PST) will result in cross-view inconsistency and degradation of stylized view syntheses. Through a thorough analysis, we demonstrate that this non-trivial task can be simplified in a new light: When transforming the appearance representation of a pre-trained NeRF with Lipschitz mapping, the consistency and photorealism across source views will be seamlessly encoded into the syntheses. That motivates us to build a concise and flexible learning framework namely LipRF, which upgrades arbitrary 2D PST methods with Lipschitz mapping tailored for the 3D scene. Technically, LipRF first pre-trains a radiance field to reconstruct the 3D scene, and then emulates the style on each view by 2D PST as the prior to learn a Lipschitz network to stylize the pre-trained appearance. In view of that Lipschitz condition highly impacts the expressivity of the neural network, we devise an adaptive regularization to balance the reconstruction and stylization. A gradual gradient aggregation strategy is further introduced to optimize LipRF in a cost-efficient manner. We conduct extensive experiments to show the high quality and robust performance of LipRF on both photorealistic 3D stylization and object appearance editing.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 52 of its 77 references that are in the map. First posted on arXiv 23 Mar 2023.
Builds on
52 of 77 references.
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50 most cited of 52 All 52 (JSON)
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Citing papers per year: 2023: 4; 2024: 8; 2025: 2.
14 papers.
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- 2024StylizedGS: Controllable Stylization for 3D Gaussian Splattingcited by 23
- 2024Geometry Transfer for Stylizing Radiance Fieldscited by 16
- 2024Gaussian Splatting in Stylecited by 16
- 2024Learning Dynamic Tetrahedra for High-Quality Talking Head Synthesiscited by 12
- 2024Reference-based Controllable Scene Stylization with Gaussian Splattingcited by 12
- 2023Targeted Adversarial Attacks on Generalizable Neural Radiance Fieldscited by 10
- 2024FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fieldscited by 9
- 2023Advances in 3D Neural Stylization: A Surveycited by 8
- 2023InsertNeRF: Instilling Generalizability into NeRF with HyperNet Modulescited by 7
- 2023LAENeRF: Local Appearance Editing for Neural Radiance Fieldscited by 5
- 2024ConRF: Zero-shot Stylization of 3D Scenes with Conditioned Radiation Fieldscited by 5
- 2024StyleCity: Large-Scale 3D Urban Scenes Stylizationcited by 2
- 2025ClimateGS: Real-Time Climate Simulation with 3D Gaussian Style Transfer19 Mar 2025
- 2025FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting11 Mar 2025
- 2024Reference-based Controllable Scene Stylization with Gaussian Splatting9 Jul 2024
- 2024StyleCity: Large-Scale 3D Urban Scenes Stylization16 Apr 2024
- 2024StylizedGS: Controllable Stylization for 3D Gaussian Splatting8 Apr 2024
- 2024Gaussian Splatting in Style13 Mar 2024
- 2024Learning Dynamic Tetrahedra for High-Quality Talking Head Synthesis27 Feb 2024
- 2024ConRF: Zero-shot Stylization of 3D Scenes with Conditioned Radiation Fields2 Feb 2024
- 2024Geometry Transfer for Stylizing Radiance Fields1 Feb 2024
- 2024FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fields10 Jan 2024
- 2023LAENeRF: Local Appearance Editing for Neural Radiance Fields15 Dec 2023
- 2023Advances in 3D Neural Stylization: A Survey30 Nov 2023
2 more
- 2024StylizedGS: Controllable Stylization for 3D Gaussian Splattingcited by 23
- 2024Geometry Transfer for Stylizing Radiance Fieldscited by 16
- 2024Gaussian Splatting in Stylecited by 16
- 2024Learning Dynamic Tetrahedra for High-Quality Talking Head Synthesiscited by 12
- 2024Reference-based Controllable Scene Stylization with Gaussian Splattingcited by 12
- 2023Targeted Adversarial Attacks on Generalizable Neural Radiance Fieldscited by 10
- 2024FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fieldscited by 9
- 2023Advances in 3D Neural Stylization: A Surveycited by 8
- 2023InsertNeRF: Instilling Generalizability into NeRF with HyperNet Modulescited by 7
- 2023LAENeRF: Local Appearance Editing for Neural Radiance Fieldscited by 5
- 2024ConRF: Zero-shot Stylization of 3D Scenes with Conditioned Radiation Fieldscited by 5
- 2024StyleCity: Large-Scale 3D Urban Scenes Stylizationcited by 2
12 most cited of 14 All 14 (JSON)
- 2025ClimateGS: Real-Time Climate Simulation with 3D Gaussian Style Transfer19 Mar 2025
- 2025FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting11 Mar 2025
- 2024Reference-based Controllable Scene Stylization with Gaussian Splatting9 Jul 2024
- 2024StyleCity: Large-Scale 3D Urban Scenes Stylization16 Apr 2024
- 2024StylizedGS: Controllable Stylization for 3D Gaussian Splatting8 Apr 2024
- 2024Gaussian Splatting in Style13 Mar 2024
- 2024Learning Dynamic Tetrahedra for High-Quality Talking Head Synthesis27 Feb 2024
- 2024ConRF: Zero-shot Stylization of 3D Scenes with Conditioned Radiation Fields2 Feb 2024
- 2024Geometry Transfer for Stylizing Radiance Fields1 Feb 2024
- 2024FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fields10 Jan 2024
- 2023LAENeRF: Local Appearance Editing for Neural Radiance Fields15 Dec 2023
- 2023Advances in 3D Neural Stylization: A Survey30 Nov 2023
12 newest of 14 All 14 (JSON)