Humanoid Agents: Platform for Simulating Human-like Generative Agents
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
Just as computational simulations of atoms, molecules and cells have shaped the way we study the sciences, true-to-life simulations of human-like agents can be valuable tools for studying human behavior. We propose Humanoid Agents, a system that guides Generative Agents to behave more like humans by introducing three elements of System 1 processing: Basic needs (e.g. hunger, health and energy), Emotion and Closeness in Relationships. Humanoid Agents are able to use these dynamic elements to adapt their daily activities and conversations with other agents, as supported with empirical experiments. Our system is designed to be extensible to various settings, three of which we demonstrate, as well as to other elements influencing human behavior (e.g. empathy, moral values and cultural background). Our platform also includes a Unity WebGL game interface for visualization and an interactive analytics dashboard to show agent statuses over time. Our platform is available on https://www.humanoidagents.com/ and code is on https://github.com/HumanoidAgents/HumanoidAgents
Key facts. Cited by 73 papers in the map (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 10 of its 36 references that are in the map. First posted on arXiv 9 Oct 2023.
Builds on
10 of 36 references.
Closest ancestors · 1
Same direction, newest first
Other references · 9
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- 2019Learning to Speak and Act in a Fantasy Text Adventure Gamecited by 122
- 2021Extracting and Inferring Personal Attributes from Dialoguecited by 8
- 2020Author2Vec: A Framework for Generating User Embeddingcited by 5
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Citing papers per year: 2023: 5; 2024: 32; 2025: 18; 2026: 18.
73 papers.
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- 2026Scene-Aware Memory Discrimination: Deciding Which Personal Knowledge Stays12 Feb 2026
- 2025Virtual Community: An Open World for Humans, Robots, and Society20 Aug 2025
- 2025ValueSim: Generating Backstories to Model Individual Value Systems28 May 2025
- 2025AI Awareness25 Apr 2025
- 2025WhatELSE: Shaping Narrative Spaces at Configurable Level of Abstraction for AI-bridged Interactive Storytelling25 Feb 2025
- 2024Simulating Human-like Daily Activities with Desire-driven Autonomy9 Dec 2024
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