OSM-Net: One-to-Many One-shot Talking Head Generation with Spontaneous Head Motions
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Abstract (arXiv)
One-shot talking head generation has no explicit head movement reference, thus it is difficult to generate talking heads with head motions. Some existing works only edit the mouth area and generate still talking heads, leading to unreal talking head performance. Other works construct one-to-one mapping between audio signal and head motion sequences, introducing ambiguity correspondences into the mapping since people can behave differently in head motions when speaking the same content. This unreasonable mapping form fails to model the diversity and produces either nearly static or even exaggerated head motions, which are unnatural and strange. Therefore, the one-shot talking head generation task is actually a one-to-many ill-posed problem and people present diverse head motions when speaking. Based on the above observation, we propose OSM-Net, a textitone-to-many one-shot talking head generation network with natural head motions. OSM-Net constructs a motion space that contains rich and various clip-level head motion features. Each basis of the space represents a feature of meaningful head motion in a clip rather than just a frame, thus providing more coherent and natural motion changes in talking heads. The driving audio is mapped into the motion space, around which various motion features can be sampled within a reasonable range to achieve the one-to-many mapping. Besides, the landmark constraint and time window feature input improve the accurate expression feature extraction and video generation. Extensive experiments show that OSM-Net generates more natural realistic head motions under reasonable one-to-many mapping paradigm compared with other methods.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 57 of its 81 references that are in the map. First posted on arXiv 28 Sep 2023.
Builds on
57 of 81 references.
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50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2023: 1; 2024: 1; 2025: 1; 2026: 1.
4 papers.
- 2023SingingHead: A Large-scale 4D Dataset for Singing Head Animationcited by 9
- 2024Training-Free Video Editing via Optical Flow-Enhanced Score Distillationcited by 1
- 2025M2DAO-Talker: Harmonizing Multi-granular Motion Decoupling and Alternating Optimization for Talking-head Generationcited by 0
- 2026High-Fidelity 3D Facial Avatar Synthesis with Controllable Fine-Grained Expressionscited by 0
- 2026High-Fidelity 3D Facial Avatar Synthesis with Controllable Fine-Grained Expressions16 Mar 2026
- 2025M2DAO-Talker: Harmonizing Multi-granular Motion Decoupling and Alternating Optimization for Talking-head Generation11 Jul 2025
- 2024Training-Free Video Editing via Optical Flow-Enhanced Score Distillation7 Jun 2024
- 2023SingingHead: A Large-scale 4D Dataset for Singing Head Animation7 Dec 2023