mlsanityData to 7 Oct 2026

HS-SLAM: Hybrid Representation with Structural Supervision for Improved Dense SLAM

arXiv 2503.21778 ↗First posted 27 Mar 2025cs.CVcited by 6

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Abstract (arXiv)

NeRF-based SLAM has recently achieved promising results in tracking and reconstruction. However, existing methods face challenges in providing sufficient scene representation, capturing structural information, and maintaining global consistency in scenes emerging significant movement or being forgotten. To this end, we present HS-SLAM to tackle these problems. To enhance scene representation capacity, we propose a hybrid encoding network that combines the complementary strengths of hash-grid, tri-planes, and one-blob, improving the completeness and smoothness of reconstruction. Additionally, we introduce structural supervision by sampling patches of non-local pixels rather than individual rays to better capture the scene structure. To ensure global consistency, we implement an active global bundle adjustment (BA) to eliminate camera drifts and mitigate accumulative errors. Experimental results demonstrate that HS-SLAM outperforms the baselines in tracking and reconstruction accuracy while maintaining the efficiency required for robotics.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 28 of its 40 references that are in the map. First posted on arXiv 27 Mar 2025.

Builds on

28 of 40 references.

References · 28

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
  4. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
  5. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  6. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 862
  7. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 801
  8. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
  9. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
  10. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  11. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
  12. 2021StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generationcited by 289
16 more
  1. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  2. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 183
  3. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  4. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  5. 2018Neural Importance Samplingcited by 154
  6. 2017CNN-SLAM: Real-time dense monocular SLAM with learned depth predictioncited by 152
  7. 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 132
  8. 2020DeepFactors: Real-Time Probabilistic Dense Monocular SLAMcited by 117
  9. 2016BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integrationcited by 116
  10. 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Surveycited by 72
  11. 2023PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustmentcited by 62
  12. 2024Loopy-SLAM: Dense Neural SLAM with Loop Closurescited by 48
  13. 2023S3IM: Stochastic Structural SIMilarity and Its Unreasonable Effectiveness for Neural Fieldscited by 25
  14. 2020Structure-SLAM: Low-Drift Monocular SLAM in Indoor Environmentscited by 22
  15. 2024Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAMcited by 6
  16. 2024From NeRFs to Gaussian Splats, and Backcited by 6

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 3.

6 papers.