Barriers to Welfare Maximization with No-Regret Learning
Not on the map. Why?
Abstract (arXiv)
A celebrated result in the interface of online learning and game theory guarantees that the repeated interaction of no-regret players leads to a coarse correlated equilibrium (CCE) -- a natural game-theoretic solution concept. Despite the rich history of this foundational problem and the tremendous interest it has received in recent years, a basic question still remains open: how many iterations are needed for no-regret players to approximate an equilibrium? In this paper, we establish the first computational lower bounds for that problem in two-player (general-sum) games under the constraint that the CCE reached approximates the optimal social welfare (or some other natural objective). From a technical standpoint, our approach revolves around proving lower bounds for computing a near-optimal T-sparse CCE -- a mixture of T product distributions, thereby circumscribing the iteration complexity of no-regret learning even in the centralized model of computation. Our proof proceeds by extending a classical reduction of Gilboa and Zemel [1989] for optimal Nash to sparse (approximate) CCE. In particular, we show that the inapproximability of maximum clique precludes attaining any non-trivial sparsity in polynomial time. Moreover, we strengthen our hardness results to apply in the low-precision regime as well via the planted clique conjecture.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 21 of its 69 references that are in the map. First posted on arXiv 4 Nov 2024.
Builds on
21 of 69 references.
References · 21
- 2013Optimization, Learning, and Games with Predictable Sequencescited by 187
- 2015Fast Convergence of Regularized Learning in Gamescited by 149
- 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 129
- 2021Near-Optimal No-Regret Learning in General Gamescited by 85
- 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
- 2015Econometrics for Learning Agentscited by 23
- 2018Faster Rates for Convex-Concave Gamescited by 23
- 2021Auctions Between Regret-Minimizing Agentscited by 22
- 2021Beyond Time-Average Convergence: Near-Optimal Uncoupled Online Learning via Clairvoyant Multiplicative Weights Updatecited by 20
- 2020End-to-End Learning and Intervention in Gamescited by 19
- 2022Alternating Mirror Descent for Constrained Min-Max Gamescited by 13
- 2019Coordinating the Crowd: Inducing Desirable Equilibria in Non-Cooperative Systemscited by 11
9 more
- 2023Hardness of Independent Learning and Sparse Equilibrium Computation in Markov Gamescited by 9
- 2021Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global Convergencecited by 8
- 2020Inducing Equilibria in Networked Public Goods Games through Network Structure Modificationcited by 5
- 2022Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generationcited by 5
- 2022Equilibrium Finding in Normal-Form Games Via Greedy Regret Minimizationcited by 5
- 2013Query Complexity of Correlated Equilibriumcited by 4
- 2015Finding Any Nontrivial Coarse Correlated Equilibrium Is Hardcited by 4
- 2024The complexity of approximate (coarse) correlated equilibrium for incomplete information gamescited by 4
- 2021Lower Bounds for the Query Complexity of Equilibria in Lipschitz Gamescited by 2
Built on by
Not cited yet.