mlsanityData to 7 Oct 2026

Barriers to Welfare Maximization with No-Regret Learning

arXiv 2411.01720 ↗First posted 4 Nov 2024cs.GT cs.LGcited by 0

Not on the map. Why?

Abstract (arXiv)

A celebrated result in the interface of online learning and game theory guarantees that the repeated interaction of no-regret players leads to a coarse correlated equilibrium (CCE) -- a natural game-theoretic solution concept. Despite the rich history of this foundational problem and the tremendous interest it has received in recent years, a basic question still remains open: how many iterations are needed for no-regret players to approximate an equilibrium? In this paper, we establish the first computational lower bounds for that problem in two-player (general-sum) games under the constraint that the CCE reached approximates the optimal social welfare (or some other natural objective). From a technical standpoint, our approach revolves around proving lower bounds for computing a near-optimal T-sparse CCE -- a mixture of T product distributions, thereby circumscribing the iteration complexity of no-regret learning even in the centralized model of computation. Our proof proceeds by extending a classical reduction of Gilboa and Zemel [1989] for optimal Nash to sparse (approximate) CCE. In particular, we show that the inapproximability of maximum clique precludes attaining any non-trivial sparsity in polynomial time. Moreover, we strengthen our hardness results to apply in the low-precision regime as well via the planted clique conjecture.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 21 of its 69 references that are in the map. First posted on arXiv 4 Nov 2024.

Builds on

21 of 69 references.

References · 21

  1. 2013Optimization, Learning, and Games with Predictable Sequencescited by 187
  2. 2015Fast Convergence of Regularized Learning in Gamescited by 149
  3. 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 129
  4. 2021Near-Optimal No-Regret Learning in General Gamescited by 85
  5. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
  6. 2015Econometrics for Learning Agentscited by 23
  7. 2018Faster Rates for Convex-Concave Gamescited by 23
  8. 2021Auctions Between Regret-Minimizing Agentscited by 22
  9. 2021Beyond Time-Average Convergence: Near-Optimal Uncoupled Online Learning via Clairvoyant Multiplicative Weights Updatecited by 20
  10. 2020End-to-End Learning and Intervention in Gamescited by 19
  11. 2022Alternating Mirror Descent for Constrained Min-Max Gamescited by 13
  12. 2019Coordinating the Crowd: Inducing Desirable Equilibria in Non-Cooperative Systemscited by 11
9 more
  1. 2023Hardness of Independent Learning and Sparse Equilibrium Computation in Markov Gamescited by 9
  2. 2021Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global Convergencecited by 8
  3. 2020Inducing Equilibria in Networked Public Goods Games through Network Structure Modificationcited by 5
  4. 2022Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generationcited by 5
  5. 2022Equilibrium Finding in Normal-Form Games Via Greedy Regret Minimizationcited by 5
  6. 2013Query Complexity of Correlated Equilibriumcited by 4
  7. 2015Finding Any Nontrivial Coarse Correlated Equilibrium Is Hardcited by 4
  8. 2024The complexity of approximate (coarse) correlated equilibrium for incomplete information gamescited by 4
  9. 2021Lower Bounds for the Query Complexity of Equilibria in Lipschitz Gamescited by 2

Built on by

Not cited yet.