Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creation
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Abstract (arXiv)
Recent popular Role-Playing Games (RPGs) saw the great success of character auto-creation systems. The bone-driven face model controlled by continuous parameters (like the position of bones) and discrete parameters (like the hairstyles) makes it possible for users to personalize and customize in-game characters. Previous in-game character auto-creation systems are mostly image-driven, where facial parameters are optimized so that the rendered character looks similar to the reference face photo. This paper proposes a novel text-to-parameter translation method (T2P) to achieve zero-shot text-driven game character auto-creation. With our method, users can create a vivid in-game character with arbitrary text description without using any reference photo or editing hundreds of parameters manually. In our method, taking the power of large-scale pre-trained multi-modal CLIP and neural rendering, T2P searches both continuous facial parameters and discrete facial parameters in a unified framework. Due to the discontinuous parameter representation, previous methods have difficulty in effectively learning discrete facial parameters. T2P, to our best knowledge, is the first method that can handle the optimization of both discrete and continuous parameters. Experimental results show that T2P can generate high-quality and vivid game characters with given text prompts. T2P outperforms other SOTA text-to-3D generation methods on both objective evaluations and subjective evaluations.
Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 41 of its 53 references that are in the map. First posted on arXiv 2 Mar 2023.
Builds on
41 of 53 references.
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29 more
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Citing papers per year: 2023: 6; 2024: 3; 2025: 4; 2026: 2.
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- 2023TADA! Text to Animatable Digital Avatarscited by 109
- 2023HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splattingcited by 89
- 2023Generative AI meets 3D: A Survey on Text-to-3D in AIGC Eracited by 61
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- 2023Text-Guided Generation and Editing of Compositional 3D Avatarscited by 39
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- 2024GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting7 Oct 2024
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- 2023HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting28 Nov 2023
- 2023Text-Guided Generation and Editing of Compositional 3D Avatars13 Sep 2023
- 2023TADA! Text to Animatable Digital Avatars21 Aug 2023
3 more
- 2023TADA! Text to Animatable Digital Avatarscited by 109
- 2023HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splattingcited by 89
- 2023Generative AI meets 3D: A Survey on Text-to-3D in AIGC Eracited by 61
- 2023Text-Guided Generation and Editing of Compositional 3D Avatarscited by 39
- 2025Simulating the Real World: A Unified Survey of Multimodal Generative Modelscited by 14
- 2024GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splattingcited by 13
- 2025DoraCycle: Domain-Oriented Adaptation of Unified Generative Model in Multimodal Cyclescited by 5
- 2025TeRA: Rethinking Text-guided Realistic 3D Avatar Generationcited by 5
- 2024Minecraft-ify: Minecraft Style Image Generation with Text-guided Image Editing for In-Game Applicationcited by 2
- 2025EasyCraft: A Robust and Efficient Framework for Automatic Avatar Craftingcited by 1
- 2026P-Flow: Prompting Visual Effects Generationcited by 0
- 2026RAGMesh with FaME-G2E: Long-Form Text-Driven 3D Face Generation and Editingcited by 0
- 2026RAGMesh with FaME-G2E: Long-Form Text-Driven 3D Face Generation and Editing10 Aug 2026
- 2026P-Flow: Prompting Visual Effects Generation23 Mar 2026
- 2025TeRA: Rethinking Text-guided Realistic 3D Avatar Generation2 Sep 2025
- 2025Simulating the Real World: A Unified Survey of Multimodal Generative Models6 Mar 2025
- 2025DoraCycle: Domain-Oriented Adaptation of Unified Generative Model in Multimodal Cycles5 Mar 2025
- 2025EasyCraft: A Robust and Efficient Framework for Automatic Avatar Crafting3 Mar 2025
- 2024GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting7 Oct 2024
- 2024Minecraft-ify: Minecraft Style Image Generation with Text-guided Image Editing for In-Game Application8 Feb 2024
- 2023HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting28 Nov 2023
- 2023Text-Guided Generation and Editing of Compositional 3D Avatars13 Sep 2023
- 2023TADA! Text to Animatable Digital Avatars21 Aug 2023
- 2023Generative AI meets 3D: A Survey on Text-to-3D in AIGC Era10 May 2023